The bsp files are encrypted. The game isn't released yet. And anyway
they wouldn't have replied yet. It's like 2am where they are atm.

2009/10/28 botman <botman.hlcod...@gmail.com>:
> I'm sure the Valve guys really appreciate you sending them unsolicited
> email.  I bet they'll get right on that.  :)
>
>
> On 10/28/2009 8:43 AM, Saul Rennison wrote:
>> That line was directed at VALVe, I sent that email to Mike Durand and Erik
>> Johnson. I was wondering if anyone else has tried messing with L4D2 BSPs?
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/10/28 Olly Ginger<oli...@gmail.com>
>>
>>> You want a file from the sdk a game that the demo hasn't even been
>>> relesed for yet?
>>>
>>> Sent from my iPhone
>>>
>>> On 28 Oct 2009, at 11:57, Saul Rennison<saul.renni...@gmail.com>  wrote:
>>>
>>>> Hey,
>>>>
>>>> I've just tried decompiling *c5m1_waterfront*, to find that the BSP
>>>> version
>>>> has changed to 21. After putting it through my BSP lump
>>>> introspector, I've
>>>> found that the BSP format has changed slightly (an integer has been
>>>> placed
>>>> somewhere, I think in each lump header).
>>>>
>>>> Are VALVe willing to elaborate on this new BSP format, possibly with
>>>> just
>>>> the *bspfile.h* in the L4D2 SDK?
>>>>
>>>> Much appreciated,
>>>> - Saul.
>>>> _______________________________________________
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>>>>
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>>>
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>
> --
> Jeffrey "botman" Broome
>
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