I can confirm VMEX Thanks, - Saul.
2009/10/28 Matt Hoffman <lord.matt.hoff...@gmail.com> > Wonderful that means they broke VMex again... Hope we get all of the map's > vmfs as part of the SDK update... > > On Wed, Oct 28, 2009 at 8:46 AM, 1nsane <1nsane...@gmail.com> wrote: > > > I attempted to load LFD2 maps in LFD. But didn't really get far. > > > > map c5m1_waterfront > > ---- Host_NewGame ---- > > Compact released 131072 bytes to the backing store > > > > Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in > > maps/c5m1_waterfront.bsp > > > > On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards <t_edwa...@btinternet.com > > >wrote: > > > > > Everyone I've ever emailed at Valve has replied graciously and has > > > usually been able to help with my problem. Except Doug Lombardi, but of > > > course ignoring people asking difficult questions is his job. ;-) > > > > > > botman wrote: > > > > I'm sure the Valve guys really appreciate you sending them > unsolicited > > > > email. I bet they'll get right on that. :) > > > > > > > > > > > > On 10/28/2009 8:43 AM, Saul Rennison wrote: > > > > > > > >> That line was directed at VALVe, I sent that email to Mike Durand > and > > > Erik > > > >> Johnson. I was wondering if anyone else has tried messing with L4D2 > > > BSPs? > > > >> > > > >> Thanks, > > > >> - Saul. > > > >> > > > >> > > > >> 2009/10/28 Olly Ginger<oli...@gmail.com> > > > >> > > > >> > > > >>> You want a file from the sdk a game that the demo hasn't even been > > > >>> relesed for yet? > > > >>> > > > >>> Sent from my iPhone > > > >>> > > > >>> On 28 Oct 2009, at 11:57, Saul Rennison<saul.renni...@gmail.com> > > > wrote: > > > >>> > > > >>> > > > >>>> Hey, > > > >>>> > > > >>>> I've just tried decompiling *c5m1_waterfront*, to find that the > BSP > > > >>>> version > > > >>>> has changed to 21. After putting it through my BSP lump > > > >>>> introspector, I've > > > >>>> found that the BSP format has changed slightly (an integer has > been > > > >>>> placed > > > >>>> somewhere, I think in each lump header). > > > >>>> > > > >>>> Are VALVe willing to elaborate on this new BSP format, possibly > with > > > >>>> just > > > >>>> the *bspfile.h* in the L4D2 SDK? > > > >>>> > > > >>>> Much appreciated, > > > >>>> - Saul. > > > >>>> _______________________________________________ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > >>>> archives, please visit: > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>>> > > > >>>> > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> please visit: > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> > > > >>> > > > >>> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders