Wonderful that means they broke VMex again... Hope we get all of the map's
vmfs as part of the SDK update...

On Wed, Oct 28, 2009 at 8:46 AM, 1nsane <1nsane...@gmail.com> wrote:

> I attempted to load LFD2 maps in LFD. But didn't really get far.
>
> map c5m1_waterfront
> ---- Host_NewGame ----
> Compact released 131072 bytes to the backing store
>
> Host_Error: Map_LoadModelGuts: bad LUMP_TEXINFO size in
> maps/c5m1_waterfront.bsp
>
> On Wed, Oct 28, 2009 at 11:12 AM, Tom Edwards <t_edwa...@btinternet.com
> >wrote:
>
> > Everyone I've ever emailed at Valve has replied graciously and has
> > usually been able to help with my problem. Except Doug Lombardi, but of
> > course ignoring people asking difficult questions is his job. ;-)
> >
> > botman wrote:
> > > I'm sure the Valve guys really appreciate you sending them unsolicited
> > > email.  I bet they'll get right on that.  :)
> > >
> > >
> > > On 10/28/2009 8:43 AM, Saul Rennison wrote:
> > >
> > >> That line was directed at VALVe, I sent that email to Mike Durand and
> > Erik
> > >> Johnson. I was wondering if anyone else has tried messing with L4D2
> > BSPs?
> > >>
> > >> Thanks,
> > >> - Saul.
> > >>
> > >>
> > >> 2009/10/28 Olly Ginger<oli...@gmail.com>
> > >>
> > >>
> > >>> You want a file from the sdk a game that the demo hasn't even been
> > >>> relesed for yet?
> > >>>
> > >>> Sent from my iPhone
> > >>>
> > >>> On 28 Oct 2009, at 11:57, Saul Rennison<saul.renni...@gmail.com>
> >  wrote:
> > >>>
> > >>>
> > >>>> Hey,
> > >>>>
> > >>>> I've just tried decompiling *c5m1_waterfront*, to find that the BSP
> > >>>> version
> > >>>> has changed to 21. After putting it through my BSP lump
> > >>>> introspector, I've
> > >>>> found that the BSP format has changed slightly (an integer has been
> > >>>> placed
> > >>>> somewhere, I think in each lump header).
> > >>>>
> > >>>> Are VALVe willing to elaborate on this new BSP format, possibly with
> > >>>> just
> > >>>> the *bspfile.h* in the L4D2 SDK?
> > >>>>
> > >>>> Much appreciated,
> > >>>> - Saul.
> > >>>> _______________________________________________
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> > >>>> archives, please visit:
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> > >>>>
> > >>>>
> > >>> _______________________________________________
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> archives,
> > >>> please visit:
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> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
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> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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