OK, I have implemented the LUA code that was posted by that guy on facepunch.com into C++. I am having a couple problems though, and translation issues that maybe Garry can help with.
Here is the code: http://www.copypastecode.com/16117/?view=lines I included the header at the top and the important definitions underneath (NOT COMPILABLE). I implemented this guy as a IScreenSpaceEffect and it works GREAT. The only issue I am having is the glow is not being cutout where the model is. I believe the problem lies with the way the stencil is being created. Garry, what does the GetRenderTarget(...) function actually do? Right now I am doing CTextureReference::InitRenderTarget(...) Also, what does cam.IgnoreZ( ... ) do? I cannot find an equivalent call in the C++ One last thing, "pp/blurx" does not exist in the Source Materials. Is this a Garry's Mod material? Thanks for your help so far! Jonathan White GoldenEye: Source _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders