Wow, really excellent work, especially writing it up. Thanks very much!
--Bob On Fri, Nov 27, 2009 at 2:06 PM, Sam Kindler <s...@flamov.com> wrote: > Awesome stuff John. Much appreciated. > > Many thanks, > Sam > > 2009/11/27 Saul Rennison <saul.renni...@gmail.com> > >> Great work, it's much appreciated :) >> >> Thanks, >> - Saul. >> >> >> 2009/11/27 Jonathan White <killermonke...@gmail.com> >> >> > OK Folks, >> > >> > I have entirely implemented the L4D Glow Effect in C++. Check it out >> along >> > with my very lengthy description of the code on the Developer Wiki: >> > >> > http://developer.valvesoftware.com/wiki/L4D_Glow_Effect >> > >> > The only hanging issue is that of shaders. I couldn't get your shaders to >> > load with my mod Garry, but I'll be honest that was my first time working >> > with shaders. Valve's Blur Shaders (BlurFilterX and BlurFilterY) are >> > completely messed up. They both take different parameters and BlurFilterY >> > is >> > disabled by default. BlurFilterX's strength does not seem to be editable >> > via >> > parameters. If someone can get a blur shader to work properly please let >> me >> > know, as of right now BlurFilterY mainly drives the effect of this glow. >> > >> > Thanks to everyone for your help! >> > >> > Jonathan White >> > <Killer Monkey> >> > GoldenEye: Source >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders