Wow, really excellent work, especially writing it up.

Thanks very much!

--Bob



On Fri, Nov 27, 2009 at 2:06 PM, Sam Kindler <s...@flamov.com> wrote:
> Awesome stuff John. Much appreciated.
>
> Many thanks,
> Sam
>
> 2009/11/27 Saul Rennison <saul.renni...@gmail.com>
>
>> Great work, it's much appreciated :)
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/11/27 Jonathan White <killermonke...@gmail.com>
>>
>> > OK Folks,
>> >
>> > I have entirely implemented the L4D Glow Effect in C++. Check it out
>> along
>> > with my very lengthy description of the code on the Developer Wiki:
>> >
>> > http://developer.valvesoftware.com/wiki/L4D_Glow_Effect
>> >
>> > The only hanging issue is that of shaders. I couldn't get your shaders to
>> > load with my mod Garry, but I'll be honest that was my first time working
>> > with shaders. Valve's Blur Shaders (BlurFilterX and BlurFilterY) are
>> > completely messed up. They both take different parameters and BlurFilterY
>> > is
>> > disabled by default. BlurFilterX's strength does not seem to be editable
>> > via
>> > parameters. If someone can get a blur shader to work properly please let
>> me
>> > know, as of right now BlurFilterY mainly drives the effect of this glow.
>> >
>> > Thanks to everyone for your help!
>> >
>> > Jonathan White
>> > <Killer Monkey>
>> > GoldenEye: Source
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