OK Folks, I have entirely implemented the L4D Glow Effect in C++. Check it out along with my very lengthy description of the code on the Developer Wiki:
http://developer.valvesoftware.com/wiki/L4D_Glow_Effect The only hanging issue is that of shaders. I couldn't get your shaders to load with my mod Garry, but I'll be honest that was my first time working with shaders. Valve's Blur Shaders (BlurFilterX and BlurFilterY) are completely messed up. They both take different parameters and BlurFilterY is disabled by default. BlurFilterX's strength does not seem to be editable via parameters. If someone can get a blur shader to work properly please let me know, as of right now BlurFilterY mainly drives the effect of this glow. Thanks to everyone for your help! Jonathan White <Killer Monkey> GoldenEye: Source _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders