Thanks, Tom!

I had completely forgotten about that good, I think I genereated batch 
files with it once. But the OB-era games broke them (unless you knew how 
to set the working dir and what it should be for the compile tools).

Unfortunately the last release was from 2004 according to the website - 
I am not sure how up to date it is with the newest OB-era compile 
options (nor even the Ep1-era such as HDR/LDR vrad). But judging from 
the modular design of it, I might just need to edit some files. The main 
sad thing, though, is that this is properitary software. I would like to 
have a free software alternative that reflects the openess we should 
have as a modding community. We tend to get too worked up on 
copyrighting our works that we forget to think about the good of the 
community as a whole.

The main reason I am interested in this, though, is because I want to 
practice designing a better UI for the compile tools to make them more 
user-friendly - and to replace properitary software, of course. I have 
experience so I don't see this as a hard task.

Tom Edwards wrote:
> Are you aware of Nem's Batch Compiler? You need to manually set BinRoot 
> to get the OB tools working, but otherwise it's very good. Way better 
> than VBCT in my opinion.
>
> http://nemesis.thewavelength.net/index.php?c=1
>
> On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote:
>   
>> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
>> software alternative to VBCT released under the GNU General Public License.
>>
>> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
>> one of the most useful tools I have used for modding. It's a batch
>> compile tool that allows me to compile maps outside of Hammer, which is
>> much faster.
>>
>> Unfortunately the VBCT development has come to a halt and the developer
>> has been recently employeed full time. There has been no new release of
>> VBCT since early 2009. And the developer didn't want to make his source
>> code available when I asked him.
>>
>>
>> My vision is to create an user-friendly general purpose batch compile
>> tool for Source Mods. It should be written in pure C++ and licensed
>> under a free software license such as the GNU GPL. It should be
>> developed in union with the modding community.
>>
>> I will start hacking the basics together as soon as I have sent this
>> email and commit the sources to the Maxsi Distribution SVN later on.
>> <http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip>
>>
>>
>> Feel free to contact me via the following services if you are interested
>> in the project and would like to be part of its development. I would
>> also like to hear on this list what features you would like from the
>> ideal batch compile tool for Valve's Map.
>>
>> SteamId: Sortie
>> MSN: Sortie at Maxsi dot dk
>>
>> Also, Valve broke batch compiling when they released the OB engine,
>> though a workaround is known. I have created a simple GPL-licensed batch
>> system that programmers should have no trouble using if they set it up
>> properly. It's not my actual batch compile tool, but only a proof it's
>> possible.
>>
>> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>>
>> About me:
>> I am a highly skilled programmer with years of experience writing native
>> C++ programs. I am currently working on a free software digital
>> distribution platform platform for mods called Maxsi Distribution. I am
>> involved with the development of City17: Episode One part time. I
>> currently study high level Physics, Math, and Chemistry at my high
>> school and intend to study Computer Science later on.
>>
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>>
>>
>>    
>>     
>
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