As Steam + Source engine is moving to mac and possibly/hopefully linux
in the near future I'd recommend keeping this as cross-platform as
possible. Advanced Windows 7 features such as the task-bar
progress-bar aren't that important to be honest.

On 18 March 2010 08:53, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote:
> Thanks Cory for your suggestions, they are quite useful!
>
> I have been thinking the UI through and done some concept art in paint. I 
> realized you never use/need to change most settings in VBCT. Instead I have 
> been focusing on those that you really do need and designed them to be 
> useful. None of this is implemented yet but I managed to get the batch 
> compiling working perfectly yesterday. What I propose is this:
>
> - To make things simpler I will make the main screen only contain this: 1) a 
> dropdown list of all mods in gameconfig.txt for both ep1 and orangebox, 2) a 
> dropdown list of all .vmf files in mapsrc for the mod, 3) a dropdown list of 
> all configuration, 4) a big Compile Map button and Cancel Compile, 5) a 
> progress bar and the option to watch the compile output, and 6) various 
> buttons to show the user friendly advanced buttons.
> - Most of the time you just want to compile a single map for instant testing 
> ingame. So instead of having to browse for a map manually, I will make the 
> program scan all mapsrc\ folders and make it default to the most recently 
> saved .vmf file, as this is most likely the one you want to compile.
> - I will also show all recent .vmf files newer than their .bsp counterpart 
> under the title "You probably want to compile these:"
> - The user is also likely to the same compile flags for most compiles. So I 
> will use configurations such as Debug (HDR only), Release (LDR+HDR), Final 
> Release (Both -final) and so on. The user will be able to edit this list.
> - The program will assume all the default values for which mod to use, what 
> map to compile, and with what configuration. This will allow the mapper a one 
> click compile in most cases, as well as allowing him to easily change it.
> - The user will be able to add maps to the compile queue while compiling 
> other maps and be able to watch the progress for them seperately.
> - It will be possible to change what tools will be called and add new ones.
> - And there will be a progress bar showing how the compile comes along in the 
> Win7 superbar.
>
> And more, there are just some of my ideas for the ideal interface, and it 
> isn't hard to make.
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