There is a bunch of vprof report things (type: find vprof_) but it only
outputs to console, so you need to run the game with -condebug to have all
console output to console.log

On 13 April 2010 22:58, Iain Breen <iain.br...@gmail.com> wrote:

> Is there any way to set this up so it outputs to text? I'm basically
> comparing performance with my custom AI against the performance with
> the existing AI to see what the performance hit is, so it'd be nice to
> get the numbers somewhere I can study them.
>
> Cheers.
>
> On 13 Apr 2010, at 22:44, Olly <oli...@gmail.com> wrote:
>
> > Just FYI if you are after some more detailed profiling info...
> >
> > type:  vprof;+showvprof
> >
> > On 13 April 2010 22:30, Iain Breen <iain.br...@gmail.com> wrote:
> >
> >> Brilliant, thanks again.
> >>
> >> Iain
> >>
> >> On Tue, Apr 13, 2010 at 10:26 PM, Jonas 'Sortie' Termansen <
> >> hlcod...@maxsi.dk> wrote:
> >>
> >>> Iain Breen wrote:
> >>>> Hi list,
> >>>>
> >>>> how can I bring up the profiling tools ala the screenshot here:
> >>>> http://source.valvesoftware.com/programming.php
> >>>>
> >>>> Is that available to SDK users or just engine purchasers?
> >>>>
> >>>
> >>> It's done through the console. Enable cheats using sv_cheats 1 and
> >>> use
> >>> stuff like +showbudget, cl_showfps 2, net_graph 1 (not sure about
> >>> that
> >>> one), shift+f1 should also enable some debug stuff. There's plenty
> >>> of
> >>> stuff around, try developer 1 too. +showtexturebudget is also
> >>> useful.
> >>> Read the wiki for more information.
> >>>
> >>> _______________________________________________
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> >>>
> >>>
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> >>
> >>
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> >
>
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