FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU On 14/04/2010 8:23, Ryan Sheffer wrote: > Seriously? Do not hijack! > I just raged a little. > > ~Ryan > > On Apr 14, 2010, at 10:57 AM, Brent Lewis<coder0...@hotmail.com> wrote: > > >> How do I make the mouse cursor visible? I'd rather not resort to >> calling the Win32 API directly. Please help. >> >> >>> Date: Wed, 14 Apr 2010 19:19:57 +0200 >>> From: marek.sierad...@gmail.com >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] Source Profiling >>> >>> There are 2 ways of doing profiling: >>> - instrumentation (VProf) >>> - sampling >>> >>> VProf covers only some stuff. If you want to get accurate data and >>> for >>> parts that are deep in the engine you should use sampling. AMD >>> CodeAnalyst or Intel VTune. If you use Linux for profiling, you will >>> have access to symbols for engine library files. When I did the >>> profiling it was really helpful because most of CPU load was in the >>> networking in the engine because I sent too much. What's really cool >>> in VTune/CodeAnalyst is checking how much on average each instruction >>> in C++/asm took. (it's an average due to out-of-order execution) >>> >>> You should expect that most of CPU time is spent in the engine and >>> you >>> should try to find which part of the mod causes most of it. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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