Seriously? Do not hijack! I just raged a little. ~Ryan
On Apr 14, 2010, at 10:57 AM, Brent Lewis <coder0...@hotmail.com> wrote: > > How do I make the mouse cursor visible? I'd rather not resort to > calling the Win32 API directly. Please help. > >> Date: Wed, 14 Apr 2010 19:19:57 +0200 >> From: marek.sierad...@gmail.com >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Source Profiling >> >> There are 2 ways of doing profiling: >> - instrumentation (VProf) >> - sampling >> >> VProf covers only some stuff. If you want to get accurate data and >> for >> parts that are deep in the engine you should use sampling. AMD >> CodeAnalyst or Intel VTune. If you use Linux for profiling, you will >> have access to symbols for engine library files. When I did the >> profiling it was really helpful because most of CPU load was in the >> networking in the engine because I sent too much. What's really cool >> in VTune/CodeAnalyst is checking how much on average each instruction >> in C++/asm took. (it's an average due to out-of-order execution) >> >> You should expect that most of CPU time is spent in the engine and >> you >> should try to find which part of the mod causes most of it. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders