Didn't he make DuctTape?

On Saturday, April 17, 2010, Tobias Kammersgaard
<tobias.kammersga...@gmail.com> wrote:
> I know Coder0xff, and he's excellent with C++ tbh!
>
> - ScarT
>
>
> On 17 April 2010 05:32, Ryan Sheffer <darksk...@gmail.com> wrote:
>
>> I think the reason a lot of people including myself don't respond to some
>> of
>> these questions is because they are rather easy problems that we can't
>> think
>> of the exact code off the top of our heads. I personally wont reply unless
>> I
>> know exactly were to look, and I am to lazy to open the code and look for
>> it. ;)
>> The guy should have found it by now, and if he hadn't, then I would suggest
>> he get better with the SDK or even C++ in general before moving on to more
>> complicated tasks. Not implying that making the mouse pointer visible is a
>> hard task. :p
>>
>> On Fri, Apr 16, 2010 at 6:40 PM, Tony "omega" Sergi <omegal...@gmail.com
>> >wrote:
>>
>> > it's in one of the in_ files in the client. i forget offhand right now.
>> > decides if the mouse is visible or not.
>> > i -think- in_main.
>> > if you find in files for "mouse" you will find it anyway.
>> > -Tony
>> >
>> >
>> > On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann <da...@davidkra.net
>> > >wrote:
>> >
>> > > Ragequit. At it's best...
>> > >
>> > >
>> > > SCNR.
>> > >
>> > > On a more serious note: I guess you'd have to look at the VGUI code to
>> > > see how/when the mouse cursor is disabled by the engine/vgui controls.
>> > > I'm sure the mouse cursor is shown in empires when viewing the
>> > > scoreboard, I could take a look at it.
>> > >
>> > >
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>> >
>> >
>>
>>
>> --
>> ~Ryan ( skidz )
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>>
>>
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-- 

Thanks,
 - Saul.

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