Didn't he make DuctTape? On Saturday, April 17, 2010, Tobias Kammersgaard <tobias.kammersga...@gmail.com> wrote: > I know Coder0xff, and he's excellent with C++ tbh! > > - ScarT > > > On 17 April 2010 05:32, Ryan Sheffer <darksk...@gmail.com> wrote: > >> I think the reason a lot of people including myself don't respond to some >> of >> these questions is because they are rather easy problems that we can't >> think >> of the exact code off the top of our heads. I personally wont reply unless >> I >> know exactly were to look, and I am to lazy to open the code and look for >> it. ;) >> The guy should have found it by now, and if he hadn't, then I would suggest >> he get better with the SDK or even C++ in general before moving on to more >> complicated tasks. Not implying that making the mouse pointer visible is a >> hard task. :p >> >> On Fri, Apr 16, 2010 at 6:40 PM, Tony "omega" Sergi <omegal...@gmail.com >> >wrote: >> >> > it's in one of the in_ files in the client. i forget offhand right now. >> > decides if the mouse is visible or not. >> > i -think- in_main. >> > if you find in files for "mouse" you will find it anyway. >> > -Tony >> > >> > >> > On Fri, Apr 16, 2010 at 9:11 PM, David Kraeutmann <da...@davidkra.net >> > >wrote: >> > >> > > Ragequit. At it's best... >> > > >> > > >> > > SCNR. >> > > >> > > On a more serious note: I guess you'd have to look at the VGUI code to >> > > see how/when the mouse cursor is disabled by the engine/vgui controls. >> > > I'm sure the mouse cursor is shown in empires when viewing the >> > > scoreboard, I could take a look at it. >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> ~Ryan ( skidz ) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders