I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives.
On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland <adamjbuckl...@gmail.com>wrote: > GCF support is missing? > > The more I see of this, the more I'm starting to suspect that this is > going to become a UDK-like product (ie licensing of engine binaries, > for use in games, rather than the full engine source)... > > On 21 July 2010 13:01, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote: > > A friend of mine and I have begun work on reimplementing HL2 on the > AlienSwarm engine. We have set up a SVN, got first person working, and we > about to reimplement GCF loading through hllib. We have confirmed that GCF > support is gone. If anyone is interested in helping out on our project > cleverly called LiveSwarm, feel free to email me. Our results will be > released to the community. :) > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > Bucky > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders