I'm surprised about GCF support being missing but I guess it makes sense
since Valve's last big two releases both had moved to .vpk archives.

On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland <adamjbuckl...@gmail.com>wrote:

> GCF support is missing?
>
> The more I see of this, the more I'm starting to suspect that this is
> going to become a UDK-like product (ie licensing of engine binaries,
> for use in games, rather than the full engine source)...
>
> On 21 July 2010 13:01, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote:
> > A friend of mine and I have begun work on reimplementing HL2 on the
> AlienSwarm engine. We have set up a SVN, got first person working, and we
> about to reimplement GCF loading through hllib. We have confirmed that GCF
> support is gone. If anyone is interested in helping out on our project
> cleverly called LiveSwarm, feel free to email me. Our results will be
> released to the community. :)
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>
>
>
> --
>
> Bucky
>
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