I just read "real-time DOF" and went a bit silly. That's exactly what I'm trying to implement as a screen-space shader, but I definitely want to see how Valve themselves managed it.
On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] <support....@gmail.com> wrote: > Seperate SDK actually... > > .No > > > Cory de La Torre wrote: > >> Oh man, SDK update. Thank you Valve. >> >> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears<b...@noesisinteractive.com >> >wrote: >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders