I just read "real-time DOF" and went a bit silly. That's exactly what I'm
trying to implement as a screen-space shader, but I definitely want to see
how Valve themselves managed it.

On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] <support....@gmail.com> wrote:

>  Seperate SDK actually...
>
> .No
>
>
> Cory de La Torre wrote:
>
>> Oh man, SDK update. Thank you Valve.
>>
>> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears<b...@noesisinteractive.com
>> >wrote:
>>
>>
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