On Sun, Oct 31, 2010 at 1:51 AM, Tom Schumann <schumann....@gmail.com>wrote:
> Maybe you could check the value of enginefuncs_t.GetPlayerAuthId on each > player (I'm not sure what a non-Steam player's SteamID is though, but I > think it may be PENDING). > > On 30 October 2010 04:34, Krzysztof Krysztofiak <sezam...@gmail.com> > wrote: > > > On Fri, Oct 29, 2010 at 6:36 PM, Sam <samuelga...@gmail.com> wrote: > > > > > Hello there, > > > > > > Goldsrc is pretty much discontinued for modders, And valve itself said > in > > > the Steamworks page that it wasn't made for modders, but for commercial > > > developers (Even thought some mods have a Steamworks license), And even > > if > > > GoldSource was still supported, I doubt you would get a license since > > your > > > game is a clone of a commercial Source Powered game (Garry's Mod), You > > > could > > > try to make your own copy protection method to check if Steam is > running > > > for > > > your mod, Try Opensteamworks. > > > > > > - Sam > > > > > > On Fri, Oct 29, 2010 at 1:39 PM, Krzysztof Krysztofiak > > > <sezam...@gmail.com>wrote: > > > > > > > Dear HLCoders community. > > > > > > > > Before protocol 48 update i saw Counter Strike Steamworks, before i > saw > > > > that > > > > i thought that there`s no way to get steamworks on GoldSource. So i > > said > > > > ok, > > > > counter-strike is big project and got extra support. We`re also > making > > > > project, some of you may know that I`m developer of *Go-Mod for > > > > GoldSource*. > > > > It is a clone of *Garry`s Mod for GoldSource* engine. We`ve did a lot > > and > > > > half of community just* killing* our mod by playing it on *NON-STEAM* > > > > Half-Life. > > > > I hate when someone *do not respect our work*, non-steam should be > > > *burned > > > > and buried 50 meters under the ground*. So i was wondering, is there > > any > > > > possible way to get *Steamworks* for our GoldSource mod ? What we > have > > to > > > > do > > > > then ? Because i sent an email to steamworks, and from 3 months i > can`t > > > see > > > > any response to my question, they can answer my email even if it is > not > > > > possible. > > > > > > > > Sorry for bad English if it is so bad, it isn`t my native language. > > > > > > > > -- > > > > Greetings, > > > > Krzysztof Krysztofiak > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > Ok, i tried steamworks. Not easy but ok. The developer of OSW said that > CEG > > is nice option if i want prevent non-steam users to play go-mod. Can you > > tell me something about it ? > > > > -- > > Greetings, > > Krzysztof Krysztofiak > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > they have LAN so it`s impossible to play singleplayer, and Garry`s Mod was singleplayer too. -- Greetings, Krzysztof Krysztofiak _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders