On Sun, Oct 31, 2010 at 1:51 AM, Tom Schumann <schumann....@gmail.com>wrote:

> Maybe you could check the value of enginefuncs_t.GetPlayerAuthId on each
> player (I'm not sure what a non-Steam player's SteamID  is though, but I
> think it may be PENDING).
>
> On 30 October 2010 04:34, Krzysztof Krysztofiak <sezam...@gmail.com>
> wrote:
>
> > On Fri, Oct 29, 2010 at 6:36 PM, Sam <samuelga...@gmail.com> wrote:
> >
> > > Hello there,
> > >
> > > Goldsrc is pretty much discontinued for modders, And valve itself said
> in
> > > the Steamworks page that it wasn't made for modders, but for commercial
> > > developers (Even thought some mods have a Steamworks license), And even
> > if
> > > GoldSource was still supported, I doubt you would get a license since
> > your
> > > game is a clone of a commercial Source Powered game (Garry's Mod), You
> > > could
> > > try to make your own copy protection method to check if Steam is
> running
> > > for
> > > your mod, Try Opensteamworks.
> > >
> > > - Sam
> > >
> > > On Fri, Oct 29, 2010 at 1:39 PM, Krzysztof Krysztofiak
> > > <sezam...@gmail.com>wrote:
> > >
> > > > Dear HLCoders community.
> > > >
> > > > Before protocol 48 update i saw Counter Strike Steamworks, before i
> saw
> > > > that
> > > > i thought that there`s no way to get steamworks on GoldSource. So i
> > said
> > > > ok,
> > > > counter-strike is big project and got extra support. We`re also
> making
> > > > project, some of you may know that I`m developer of *Go-Mod for
> > > > GoldSource*.
> > > > It is a clone of *Garry`s Mod for GoldSource* engine. We`ve did a lot
> > and
> > > > half of community just* killing* our mod by playing it on *NON-STEAM*
> > > > Half-Life.
> > > > I hate when someone *do not respect our work*, non-steam should be
> > > *burned
> > > > and buried 50 meters under the ground*. So i was wondering, is there
> > any
> > > > possible way to get *Steamworks* for our GoldSource mod ? What we
> have
> > to
> > > > do
> > > > then ? Because i sent an email to steamworks, and from 3 months i
> can`t
> > > see
> > > > any response to my question, they can answer my email even if it is
> not
> > > > possible.
> > > >
> > > > Sorry for bad English if it is so bad, it isn`t my native language.
> > > >
> > > > --
> > > > Greetings,
> > > > Krzysztof Krysztofiak
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > Ok, i tried steamworks. Not easy but ok. The developer of OSW said that
> CEG
> > is nice option if i want prevent non-steam users to play go-mod. Can you
> > tell me something about it ?
> >
> > --
> > Greetings,
> > Krzysztof Krysztofiak
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
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> please visit:
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>
>
they have LAN so it`s impossible to play singleplayer, and Garry`s Mod was
singleplayer too.


-- 
Greetings,
Krzysztof Krysztofiak
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