There is no built-in inventory system. You'll need to be more specific
with the problems you're having.
On 31/10/2010 1:52, Anthoni Caldwell wrote:
I am trying to code an inventory system into the source engine. The
inventory in itself is fairly easy I just have a class to manage, and
access the inventory items. The items are structures that store the
name, description, type, and a function pointer where the use function
will be stored. Then the available items are stored into an array, and
when the player picks up an item, it finds the registered item in the
array, and adds it to the inventory associated with the player. Yet I
have had some problems melding this with the Source Engine. Perhaps
because I code in more of a Quake style, and I am sticking to that in
this.
Is there a better way of doing this in Source, perhaps a class I can
derive from?
Thanks, Anthoni
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders