In the file you can just add more "gamelist" { "AdditionalID" "120" "AdditionalID" "121" "AdditionalID" "122" "AdditionalID" "123" }
and then parse it out in code using a sub key iteration. If you want to add duplicates in code I think it's a case of just create new key values with the values add them as sub keys instead of doing the set methods. On Tue, Nov 16, 2010 at 1:56 AM, Trevor 'Drak' <dhlco...@wowway.com> wrote: > File structure: > > "mount_list.txt" > { > "gamelist" > { > "AdditionalID" "120" > } > } > > If I wanted to add another “AdditionalID” with a different value, how can I > do this? > This, just replaces the key. > > KeyValues *pNew = pMainFile->FindKey( "GameList" ); > pNew->SetInt( "AdditionalID", 200 ); > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders