if( m_bIsAutoSprinting )
{
// Stop sprinting if the player lets off the stick for a moment.
if( GetStickDist() == 0.0f )
{
if( gpGlobals->curtime > m_fAutoSprintMinTime )
{
StopSprinting();
//Prime - Adam
//Turn off Sprint Blur
cvar->FindVar("pp_motionblur_time")->SetValue(0.005f);
cvar->FindVar("pp_motionblur_addalpha")->SetValue(0.9f);
cvar->FindVar("pp_motionblur_drawalpha")->SetValue(0.3f);
}
}
else
{
// Stop sprinting one half second after the player stops inputting
with the move stick.
m_fAutoSprintMinTime = gpGlobals->curtime + 0.5f;
}
}
--------
Owner Nigredo Studios http://www.nigredostudios.com
--- On Thu, 18/11/10, Igoreso <[email protected]> wrote:
From: Igoreso <[email protected]>
Subject: Re: [hlcoders] Old-school motion blur on Orange box
To: "Discussion of Half-Life Programming" <[email protected]>
Received: Thursday, 18 November, 2010, 5:38 AM
> Have a look at worldspawn.h
Do you mean world.cpp and world.h? Only interesting thing there is
Spawn(), but I still don't know how to clean a material/texture used
in motion blur code.
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