Also, I might be completely off, but the SMG has the laser thing, maybe that has an effect. I have had render effect issues when using attachments with different render parameters than the parent model.
On Sun, Dec 26, 2010 at 12:01 PM, jetscope <jetsc...@gmail.com> wrote: > (apologies if this is a duplicate, I got a delivery error on the first one) > > Hi folks, this is a very strange issue. I recently implemented this effect > into my mod: http://i56.tinypic.com/2cqo45k.jpg > > I'm doing it by overriding the player's texture with a solid white one and > then changing their rendercolor (which is defined by a brush trigger). > > So far so good, but there's one very strange problem: whenever I pull out > the SMG, the player's color turns to white - and switching to another weapon > fixes it and reverts to the actual rendercolor. I have no code in this > effect related to weapons so far, and here's something even stranger - when > I open up the SMG's script file and replace its models with different ones > (e.g. the AR2's models), the problem goes away. Furthermore, if I only > replace the SMG's worldmodel and leave it using its default viewmodel, the > player keeps flickering between white and the real rendercolor with the SMG > out. > > What's going on here? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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