You've all been brought out of retirement for one last job together.

*TF2 theme tune*

On 26/12/2010 9:20, David van der Staak wrote:
I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)?

------------------------------------------------------------------------
From: [email protected]
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: [email protected]
Subject: [hlcoders] SMG model affects player rendercolor

(apologies if this is a duplicate, I got a delivery error on the first one)

Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg

I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger).

So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out.

What's going on here?

_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to