You've all been brought out of retirement for one last job together.
*TF2 theme tune*
On 26/12/2010 9:20, David van der Staak wrote:
I also un-subscribed from this list years ago ... why have i been
added again (or something along those lines)?
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From: [email protected]
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: [email protected]
Subject: [hlcoders] SMG model affects player rendercolor
(apologies if this is a duplicate, I got a delivery error on the first
one)
Hi folks, this is a very strange issue. I recently implemented this
effect into my mod: http://i56.tinypic.com/2cqo45k.jpg
I'm doing it by overriding the player's texture with a solid white one
and then changing their rendercolor (which is defined by a brush trigger).
So far so good, but there's one very strange problem: whenever I pull
out the SMG, the player's color turns to white - and switching to
another weapon fixes it and reverts to the actual rendercolor. I have
no code in this effect related to weapons so far, and here's something
even stranger - when I open up the SMG's script file and replace its
models with different ones (e.g. the AR2's models), the problem goes
away. Furthermore, if I only replace the SMG's worldmodel and leave it
using its default viewmodel, the player keeps flickering between white
and the real rendercolor with the SMG out.
What's going on here?
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