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From: [email protected]
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: [email protected]
Subject: [hlcoders] SMG model affects player rendercolor

(apologies if this is a duplicate, I got a delivery error on the first one)

Hi folks, this is a very strange issue. I recently implemented this effect into 
my mod: http://i56.tinypic.com/2cqo45k.jpg



I'm doing it by overriding the player's texture with a solid white one and then 
changing their rendercolor (which is defined by a brush trigger).

So far so good, but there's one very strange problem: whenever I pull out the 
SMG, the player's color turns to white - and switching to another weapon fixes 
it and reverts to the actual rendercolor. I have no code in this effect related 
to weapons so far, and here's something even stranger - when I open up the 
SMG's script file and replace its models with different ones (e.g. the AR2's 
models), the problem goes away. Furthermore, if I only replace the SMG's 
worldmodel and leave it using its default viewmodel, the player keeps 
flickering between white and the real rendercolor with the SMG out.



What's going on here?


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