I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)?
From: [email protected] Date: Sun, 26 Dec 2010 19:01:02 +0200 To: [email protected] Subject: [hlcoders] SMG model affects player rendercolor (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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