That's true - it does have its disadvantages.. but it has its advantages. It's easier. The engine will get updated around your Lua code. There's an existing playerbase - playing your mod is as easy as joining a different server. If your mod is half decent I'd ship it with GMod.. allowing people to play with your content in GMod's sandbox, then join a different server and play the game itself.
garry On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison <[email protected]>wrote: > Slightly restricts your fanbase to Gmod owners, then, and you have enough > money, thanks. > > > Kind regards, > *Saul Rennison* > > > > On 1 August 2011 17:22, Garry Newman <[email protected]> wrote: > >> The solution is simple - code your mod in GMod :D >> >> garry >> >> >> >> On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires >> <[email protected]>wrote: >> >>> It's not actually the codebase that matters, it's the benefits of the >>> later Source versions including Mac support, better multi-threaded >>> rendering, etc. But I suppose for most of you, if you were to start a new >>> project now, Source wouldn't even be considered. You have UDK, Unity, and >>> later this month CryEngine 3 to play with. >>> >>> >>> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro < >>> [email protected]> wrote: >>> >>>> In my opinion, 2007 is an excellent codebase. I realize Valve has >>>> added/changed/removed some things since its initial release to the public, >>>> but generally speaking, things work quite well with very few "required" >>>> changes. What I do think stands to be improved is Hammer, but it sounds >>>> like >>>> they're working on that, so to be honest, there's not much to complain >>>> about. Just my two cents...and this conversation should probably stop here >>>> or be taken elsewhere seeing as it's a bit off-topic, no? >>>> >>>> >>>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <[email protected]> wrote: >>>> >>>>> 2007!!! You guys/gals realize its more than half way through 2011 - >>>>> right? We should have a freakin updated sdk by now Valve! >>>>> >>>>> Releasing Alien Swarm for free was a nice start but it was not >>>>> developed to be a base of anything but Alien Swarm. It was released over a >>>>> year ago - Last update is just days away from 1 year - and its basically >>>>> dead. We need tools that work and eliminate the bs of creating, importing, >>>>> and modifying content. We need code where everything works (without having >>>>> to use community patches) and provides us a great base but doesn't >>>>> overwhelm >>>>> us with its size. We need better documentation as well. You can't expect >>>>> the >>>>> community to write all the help files. >>>>> >>>>> I've seen the words "masochist" and "Source" used near each other too >>>>> many times to not say this stuff. Ever notice how dead the mailing list is >>>>> in recent years? >>>>> >>>>> As it stands I can probably count the number of for profit, released, >>>>> Source Engine games not produced by Valve on one hand. Build a better >>>>> Source >>>>> SDK and you will get more interest in Source licensing. Hell, I'd probably >>>>> even call it something else so people aren't scared off by its previous >>>>> rep. >>>>> >>>>> >>>>> >>>>> ------------------------------ >>>>> Date: Sun, 31 Jul 2011 01:44:25 +0100 >>>>> From: [email protected] >>>>> To: [email protected] >>>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source >>>>> 2007 >>>>> >>>>> >>>>> In addition to that Marek, I can see people taking advantage of Mac OS >>>>> X and replay support >>>>> >>>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki < >>>>> [email protected]> wrote: >>>>> >>>>> No significant changes at all, just that it has multithreaded leaf >>>>> system, shadows and rendering which change 20-50 FPS into 150. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> - Stephen Swires >>>>> >>>>> _______________________________________________ To unsubscribe, edit >>>>> your list preferences, or view the list archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> *James Pizzurro* >>>> Co-founder, Programmer >>>> Agent Red Productions >>>> 646-341-3333 direct >>>> [email protected] | www.agentredproductions.com >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> >>> -- >>> - Stephen Swires >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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