That's true - it does have its disadvantages.. but it has its advantages.
It's easier. The engine will get updated around your Lua code. There's an
existing playerbase - playing your mod is as easy as joining a different
server. If your mod is half decent I'd ship it with GMod.. allowing people
to play with your content in GMod's sandbox, then join a different server
and play the game itself.

garry


On Mon, Aug 1, 2011 at 5:28 PM, Saul Rennison <[email protected]>wrote:

> Slightly restricts your fanbase to Gmod owners, then, and you have enough
> money, thanks.
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 1 August 2011 17:22, Garry Newman <[email protected]> wrote:
>
>> The solution is simple - code your mod in GMod :D
>>
>> garry
>>
>>
>>
>> On Mon, Aug 1, 2011 at 5:05 PM, Stephen Swires 
>> <[email protected]>wrote:
>>
>>> It's not actually the codebase that matters, it's the benefits of the
>>> later Source versions including Mac support, better multi-threaded
>>> rendering, etc. But I suppose for most of you, if you were to start a new
>>> project now, Source wouldn't even be considered. You have UDK, Unity, and
>>> later this month CryEngine 3 to play with.
>>>
>>>
>>> On Mon, Aug 1, 2011 at 3:54 PM, James Pizzurro <
>>> [email protected]> wrote:
>>>
>>>> In my opinion, 2007 is an excellent codebase. I realize Valve has
>>>> added/changed/removed some things since its initial release to the public,
>>>> but generally speaking, things work quite well with very few "required"
>>>> changes. What I do think stands to be improved is Hammer, but it sounds 
>>>> like
>>>> they're working on that, so to be honest, there's not much to complain
>>>> about. Just my two cents...and this conversation should probably stop here
>>>> or be taken elsewhere seeing as it's a bit off-topic, no?
>>>>
>>>>
>>>> On Mon, Aug 1, 2011 at 1:30 AM, Nathan Voge <[email protected]> wrote:
>>>>
>>>>>  2007!!! You guys/gals realize its more than half way through 2011 -
>>>>> right? We should have a freakin updated sdk by now Valve!
>>>>>
>>>>> Releasing Alien Swarm for free was a nice start but it was not
>>>>> developed to be a base of anything but Alien Swarm. It was released over a
>>>>> year ago - Last update is just days away from 1 year - and its basically
>>>>> dead. We need tools that work and eliminate the bs of creating, importing,
>>>>> and modifying content. We need code where everything works (without having
>>>>> to use community patches) and provides us a great base but doesn't 
>>>>> overwhelm
>>>>> us with its size. We need better documentation as well. You can't expect 
>>>>> the
>>>>> community to write all the help files.
>>>>>
>>>>> I've seen the words "masochist" and "Source" used near each other too
>>>>> many times to not say this stuff. Ever notice how dead the mailing list is
>>>>> in recent years?
>>>>>
>>>>> As it stands I can probably count the number of for profit, released,
>>>>> Source Engine games not produced by Valve on one hand. Build a better 
>>>>> Source
>>>>> SDK and you will get more interest in Source licensing. Hell, I'd probably
>>>>> even call it something else so people aren't scared off by its previous 
>>>>> rep.
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------
>>>>> Date: Sun, 31 Jul 2011 01:44:25 +0100
>>>>> From: [email protected]
>>>>> To: [email protected]
>>>>> Subject: Re: [hlcoders] Should I switch ASW SDK or stay with Source
>>>>> 2007
>>>>>
>>>>>
>>>>> In addition to that Marek, I can see people taking advantage of Mac OS
>>>>> X and replay support
>>>>>
>>>>> On Sun, Jul 31, 2011 at 12:34 AM, Marek Sieradzki <
>>>>> [email protected]> wrote:
>>>>>
>>>>> No significant changes at all, just that it has multithreaded leaf
>>>>> system, shadows and rendering which change 20-50 FPS into 150.
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> - Stephen Swires
>>>>>
>>>>> _______________________________________________ To unsubscribe, edit
>>>>> your list preferences, or view the list archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *James Pizzurro*
>>>> Co-founder, Programmer
>>>> Agent Red Productions
>>>> 646-341-3333 direct
>>>> [email protected] | www.agentredproductions.com
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> - Stephen Swires
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
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