the vbsp version that comes with asw, turns every brush into func_detail, so there's no visibility optimization
That only happens because the compile profiles created by the AS authoring tools have -alldetail (or something similar) by default. Remove that argument and you get a regular compile.

And I wonder if a mod can be incentive enough to download the complete ASW just to play the mod, why can't we just have a SDK base ASW ?
Alien Swarm is 2GB, SDK Base 2007 is 4GB (albeit with a lot of shared stuff that most people already have). A Swarm base would be lovely all the same, and without any AS content could total less than 300MB.

And yes, getting animstate right is a bitch. :) Needing to blank SetAnimation() had me stuck for ages.

On 30/07/2011 7:48, Psy_Commando wrote:
Didn't Gabe Newell said they were working on sdk tools one or two months ago ? Anyways, the thing is, I'm not very confident in the ASW devs, or ASW's future. I heard from the guys I'm helping at Hypovolemia, that they gave them a fixed matchmaking dll to fix the hard-coded limit of 5 players, but after issuing them with the fix they went silent and didn't release it officially, as far as I know. They haven't heard from them since May, if I remember correctly. We also don't have access to the shaderlib, I'd swap it with the orange box's shaderlib, but they seem to have a lot of custom shaders. And the vbsp version that comes with asw, turns every brush into func_detail, so there's no visibility optimization, we have to use the OB vbsp instead for fps, or 3rd person mods :(

And I wonder if a mod can be incentive enough to download the complete ASW just to play the mod, why can't we just have a SDK base ASW ? Or even just merge the ASW SDK with the source sdk, so it may get a little more attention from the devs, and community.

And thanks for the skeleton code, I'll check it out. But I'm pretty far along tweaking the asw_player back into a "regular" player, I'm still struggling a little with the anim system though.

On Sat, Jul 30, 2011 at 11:02 AM, Tom Edwards <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:

    There's a change to the way SteamIDs are handled that breaks game
    DLL networking, Tony. IIRC that's why Source 2009 was split off
    from 2007 in the first place. Sounds like something easy to fix
    though...


    On 30/07/2011 3:46, Tony "omega" Sergi wrote:

        Oh, and when I say there are no significant changes in the
        code, i mean the publically available mod code. not engine,
        and stuff only valve + licensee's get.


        On Sat, Jul 30, 2011 at 11:45 PM, Tony "omega" Sergi
        <omegal...@gmail.com <mailto:omegal...@gmail.com>
        <mailto:omegal...@gmail.com <mailto:omegal...@gmail.com>>> wrote:

           btw, there *really* aren't *that many* differences between 2007
           and 2009, granted, it probably would be nicer to have an
        SDK for
           it, just so that it's the latest and greatest, but there are no
           significant changes in the code.
           and last i looked, it should have no problem loading 2007
        compiled
           mods, as the interfaces required haven't changed from what
        I can
           see. (TF2 is running 2009, and you run mods from that
        engine, at
           least where the DS is concerned..)

           I suppose the next best thing would be just to update
        "source sdk
           base 2007" up to "source sdk base 2009".

           - Tony



           On Sat, Jul 30, 2011 at 10:06 PM, Tobias Kammersgaard
        <tobias.kammersga...@gmail.com
        <mailto:tobias.kammersga...@gmail.com>
        <mailto:tobias.kammersga...@gmail.com
        <mailto:tobias.kammersga...@gmail.com>>> wrote:

               The biggest problem with using the ASW code is really
        the lack
               of Half-Life 2 content. The singleplayer mod I'm working on
               would love to have features from the ASW code base, however
               lack of HL2 stops us from going there. Granted we should
               replace all the HL2 content with out own, but I don't
        see that
               happening with a team of 5 people.

               However I will checkout your skeleton Tom :)!

               - ScarT



               On 30 July 2011 14:57, Tom Edwards
        <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>
        <mailto:t_edwa...@btinternet.com
        <mailto:t_edwa...@btinternet.com>>> wrote:

                   Don't expect any more significant updates to 2007/9, if
                   for no other reason than the move from GCF to NCF.
        Alien
                   Swarm is from the main codeline and is much more recent
                   than 2007/9 so is clearly the best choice for new mods.

                   Since you probably aren't making a top-down shooter
        here
                   is an alpha for the Alien Swarm Skeleton, which is a
                   simple first-person game. Hopefully having something
                   public will encourage me to spend more time on its
                   remaining problems. :)

        http://steamreview.org/external/vdc/srcsdk-skeleton-2.0a1.zip


                   On 30/07/2011 12:24, Psy_Commando wrote:

                       Sorry, for the previous message, forgot to put a
                       subject...

                       Hi,this time I'm having a more complicated
        question.
                       Me and my team were about to switch from Source
        2007
                       to Alien Swarm Source, to make our mod free, and to
                       have access to the menu and loading UI and the
        Alien
                       Swarm assets. However, Source 2007 is now free, so
                       that removed one of the big advantages of ASW.
        Beside
                       ASW, has tons of references directly to member
                       variables of other classes, which makes it very
        hard
                       to make significant changes.

                       What I'm wondering is, is this a good move in
        the long
                       term ? I mean ASW, and the ASW SDK are pretty much
                       left to die by its devs, and there are about two
                       active mods... Unlike with ASW I can expect
        that there
                       will be a Source 2009 update at some point with the
                       Source SDK. Any suggestions or comments ?


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           --     -Tony




-- -Tony



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