*facepalm* On 2013-06-26 7:01 PM, "Rodrigo 'r2d2rigo' Diaz" <r2d2r...@gmail.com> wrote:
> *Future engines have been designed with cross platform support in the > toolchain from the start.* > * > * > Oh my god, HL3 CONFIRMED! > > > 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com> > >> No, hammer is only available on windows and we have no plans at this >> time to change that.**** >> >> ** ** >> >> It is a MFC app, which is a windows only UI tech, so a port would be >> difficult. Future engines have been designed with cross platform support in >> the toolchain from the start.**** >> >> ** ** >> >> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F >> *Sent:* Wednesday, June 26, 2013 4:46 PM >> *To:* Discussion of Half-Life Programming >> >> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >> >> ** ** >> >> Is hammer going to work on mac and linux now? I like that I can use not >> VS to build the sdk now.**** >> >> ** ** >> >> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds < >> alf...@valvesoftware.com> wrote:**** >> >> There is a new Source SDK Base 2013 app (one for MP and one for SP) that >> ships with a complete suite of the modding tools, you should use those and >> set a custom VPROJECT (actually, you can use the tools from any game, just >> set that vproject environment). >> >> - Alfred**** >> >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico >> Sent: Wednesday, June 26, 2013 4:33 PM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Source SDK 2013 Release >> >> One question does appear in my mind with that tough... >> >> How are mods going to be able to use the tools like Hammer in the future? >> Games ship it with themselves, but for mods there would be a >> customizable solution needed, >> or do you expect us to rip the tools stuff from one of the games and >> modify it until it fits and ship it together with the mod? >> I think that's a rather big thing that isn't covered by the news at all >> and will have an impact if there's no solution coming soon. >> >> - Neico >> >> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: >> > https://github.com/ValveSoftware/source-sdk-2013 >> > >> > That is where you want to go for the code. >> > >> > -----Original Message----- >> > From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig >> > Sent: Wednesday, June 26, 2013 3:49 PM >> > To: 'hlcoders@list.valvesoftware.com' >> > Subject: [hlcoders] Source SDK 2013 Release >> > >> > http://store.steampowered.com/news/10962/ >> > >> > Source SDK 2013 Release >> > >> > We have released an update to the Source SDK, bringing support for Mac >> OS X and Linux to mod developers and exposing the ability for virtual >> reality support in your mod. The biggest change with this update is that we >> are using github to host the source code. You will find the code here. This >> Source SDK 2013 release also includes a new license that can be foundhere. >> This new license allows mod authors to share their changes to the SDK more >> easily. >> > >> > The other change with the Source SDK is that now Hammer and the other >> mod tools ship with their respective games instead of as part of the SDK >> Launcher. The launcher itself is being phased out, so it will disappear >> from your Tools list. You can find information about how to run the tools >> from the games here. >> > >> > The source for this new SDK release includes the latest code for all >> the included games, and has many new features: >> > . The games now build and run clients on Windows, OSX, and Linux. >> Dedicated servers are supported on Windows and Linux. >> > . Steam Pipe (the new Steam content delivery system) is supported by >> the sample mods. Existing mods can change their gameinfo.txt to match the >> new format and gain Steam Pipe support. >> > . Support for Virtual Reality via the Oculus Rift has been added to the >> SDK. Running a compatible mod with -vr on the command line will run the mod >> in stereo and enable head tracking on the Rift. >> > >> > You can find instructions on getting started with the new Source SDK >> 2013 on the Valve Developer Community wiki. >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >> >> >> >> **** >> >> ** ** >> >> -- >> Jesse **** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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