We have a fix for this issue. It should ship soon, we just don't know exactly 
when yet.


Joe

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung
Sent: Thursday, August 22, 2013 9:53 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

That's not the case I'm afraid. There's two issues I created on GitHub about 
this (https://github.com/ValveSoftware/source-sdk-2013/issues/161 and 
https://github.com/ValveSoftware/source-sdk-2013/issues/162) but there's not a 
single reply on them. For our team it's not that time critical as our next 
release is still in the works and will take some time to finish. But other 
teams may be ready to release their 2013 based versions already, which on the 
other hand would not make any sense right now since there's no way for players 
to find any non-LAN servers. Let alone that games players start right out of 
their game won't be listed at all.

Jan

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Nick
Gesendet: Donnerstag, 22. August 2013 09:15
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

I am curious if this has been fixed and or confirmed a bug by valve?

On Wed, Aug 14, 2013 at 12:52 PM, Jan Hartung 
<jan.hart...@gmx.de<mailto:jan.hart...@gmx.de>> wrote:
Manually connecting to listen servers works well, and it's better than nothing 
when it comes to playtesting. Just checked, there are no replies to the issues 
I have opened at GitHub, but hopefully there'll be a reply and/or fix soon.

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 
[mailto:hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>]
 Im Auftrag von Jorge Rodriguez
Gesendet: Mittwoch, 14. August 2013 19:45
An: Discussion of Half-Life Programming

Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

I've been experiencing all of the problems that you describe, and as people 
have mentioned dedicated servers can be addressed with some steam.inf fiddling. 
Using this I've been able to have some games where people connect manually. 
It's not a very nice solution though, and I hope both the server browser and 
the steam.inf issue will be resolved by Valve. (Sooner than later hopefully, 
since my game is at a standstill if I can't do any playtesting.)

2013/8/13 Jan Hartung <jan.hart...@gmx.de<mailto:jan.hart...@gmx.de>>
I posted a comment to the issue Ryan linked to. With Source 2007 servers a
double-click on the game opened up the mod instead of the base application,
so this should work for 2013 servers as well. I'll create two new issues on
GitHub. One regarding the version which is fixable by adding the steam.inf
and one for listen servers not being listed in the server browsers.

Jan

-----Ursprüngliche Nachricht-----
Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
[mailto:hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>]
 Im Auftrag von Dominik
Tugend
Gesendet: Montag, 12. August 2013 20:28
An: hlcoders@list.valvesoftware.com<mailto:hlcoders@list.valvesoftware.com>
Betreff: Re: [hlcoders] Dedicated servers not connectable at all,
listenservers are not registered with the master servers

I am unsure, maybe it's:
https://github.com/ValveSoftware/source-sdk-2013/issues

On 12.08.2013 20:10, Jan Hartung wrote:
> Hi Ryan,
>
> With the steam.inf next to srcds.exe the version number in the DS
> reply is no longer 1.0.1.0 but 1836702, which at least makes the
> dedicated server usable. However, even if I set my mod folder for
> ProductName a double-click on the server in the server browser list
> starts up sourcetest, not the mod.
>
> Anyway, as we can now use the DS it makes testing and pinning issues
> down to the server or client easier. The other issues still persist
> (Internet servers not showing in the main Steam UI server browser,
> listen servers not registering with the master servers at all) and
> require a fix. Actually I don't know where the proper place is to post
> such a bug report. If you can tell me, I'll post the below bug report.
>
> Jan
>
> *Von:*hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
> [mailto:hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>]
>  *Im Auftrag von *Ryan
> Kistner
> *Gesendet:* Montag, 12. August 2013 17:30
> *An:* hlcoders@list.valvesoftware.com<mailto:hlcoders@list.valvesoftware.com>
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
> Hello,
>
> I suspect this might be the lack of a steam.inf in the dedicated
> server files. I was going to post a bug report about this but I wasn't
> sure if anyone else had the issue. Can you try:
>
> Placing a steam.inf in any of the dedicated server folders (root next
> to srcds.exe, hl2, or your mod dir) that has the contents of the
> steam.inf from the Source SDK 2013 MP Client (inside the hl2mp folder)?
>
> Here's what it should look like for reference:
> PatchVersion=1836702
> ClientVersion=1836702
> ServerVersion=1836702
> ProductName=sourcetest
> appID=243750
>
> On 8/12/2013 9:13 AM, Jan Hartung wrote:
>
>     Hi list,
>
>     Today I dug a little deeper into the server browser and "the server
>     you are trying to connect to is using an older version of the game"
>     issues. The dedicated servers were update and verified first, to
>     query the master and game servers I used the small tool I wrote some
>     time ago. These are my test results:
>
>     -Dedicated server, LAN mode:
>
>     oShows up on the LAN tab of Steam's server browser
>
>     oA double-click on it fires up Source Test instead of the actual
> mod
>
>     oGives the "server is using an older version of the game" error in
>     Source Test as well as the mod itself when the connect command is
> used
>
>     oCan be queried using my tool when I add the IP/port manually
>
>     oGame server reply contains the actual mod directory
>
>     oReply says the game version is 1.0.1.0
>
>     oThe reply contains the AppID 0 instead of 243750
>
>     -Dedicated server, Internet mode:
>
>     oDoes not show up on the Internet tab of Steam's server browser
>
>     oIs registered anyway, as my query tool receives the server's
>     IP/port in the master server reply
>
>     oGives the "server is using an older version of the game" when the
>     connect command is used
>
>     oCan be queried without manually adding IP/port as it's in the
>     master server reply
>
>     oGame server reply contains the actual mod directory
>
>     oReply says the game version is 1.0.1.0
>
>     oThe reply contains the AppID 0 instead of 243750
>
>     -Listen server, LAN mode:
>
>     oDoes not show up on the LAN tab of Steam's server browser
>
>     oCan be connected to by clients without any problems using the
>     connect command
>
>     oCannot be queried by my tool as it just doesn't reply
>
>     -Listen server, Internet mode:
>
>     oDoes not show up on the Internet tab of Steam's server browser
>
>     oIs not registered with the master server
>
>     oCannot be queried by my tool as it doesn't reply
>
>     oCan be connected to by LAN and Internet clients without any
> problems
>
>     I tested this on Windows and Linux with equal results on both
>     platforms, so it's not a Windows only/Linux only issue - can't test
>     on OSX, but I'm pretty sure it's the same. Has anyone else seen
>     these issues? Right now, even if we were ready to release we'd have
>     to tell the players that they can only run listen servers and have
>     to connect to them manually. And it's quite clear that players won't
>     accept that.
>
>      From the test results above I can understand why Steam's server
>     browser would filter out the Internet servers as the AppID in the
>     server reply is not correct. It is correct for Source 2007 and all
>     other games, but for those games (at least mods) servers only show
>     up in the in-game server browser, which isn't correct either (Source
>     2013 servers also don't show up in the in-game server browser).
>
>     If anyone else has seen these issues and has found a solution, I'll
>     be more than glad to try that solution. However, I get the
>     impression that this is not fixable in mod code.
>
>     Jan
>
>
>
>
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>
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