The update that fixed these bugs was rolled back because it caused binary
compatibility issues. Try the "upcoming" beta and see if that fixes your
problems.



Kind regards,
Saul Rennison


On 3 September 2013 19:29, Jan Hartung <jan.hart...@gmx.de> wrote:

> Got around to test this stuff again, and here are the results:
>
> Before I started testing I deleted my dedicated server install (appid
> 243750) and re-downloaded it via SteamCMD. My Steam client is subscribed to
> the beta, but I performed an update search prior to testing anyway which
> resulted in an update download. Additionally I had Steam verify my Source
> SDK 2013 Base Multiplayer installation, one file could not be found and was
> re-downloaded. Or the short version: everything is as up to date as it gets.
> Now for the actual results:
>
> - The steam.inf is still not being shipped with appid 243750, which makes
> the "server is using an older version of the game" persist
> - With the manually created steam.inf, a dedicated LAN server shows up on
> Steam's LAN tab, but double-clicking the entry still fires up sourcetest,
> not the actual mod
> - Dedicated internet servers are still not shown in the server browser
>   - Which may be due to the dedicated server still reporting 0 as its
> appid in the Source game server query reply, although a steam.inf with the
> correct appid (and the steam_appid.txt) exist
> - Internet enabled listen servers (sv_lan 0) still do not register with
> the master server
>
> At least for me, with everything updated to the latest possible versions
> the situation has not changed.
>
> @Joe: I've seen Source SDK Base 2013 Multiplayer updating yesterday, an
> update run on my dedicated server installation also updated a few files. So
> something must have been changed, but maybe the changes did not include the
> fixes to the above problems. If there's something I can do to help fixing
> these problems I'd be more than glad to do so. In this state, it still
> doesn't make sense to release a Source SDK 2013 based multiplayer mod.
>
> Jan
>
> -----Ursprüngliche Nachricht-----
> Von: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Ryan Kistner
> Gesendet: Dienstag, 3. September 2013 00:43
> An: hlcoders@list.valvesoftware.com
> Betreff: Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
> Will a Steam client update be shipped to resolve the Steam client specific
> issues? I'm on the beta but I haven't downloaded any new versions recently.
> The issues with launching from the Steam browser and the internet tab still
> exist
>
> On Monday, September 02, 2013 12:49:26 PM, Joe Ludwig wrote:
> > The fixes just shipped. Yes, all four of those bugs should be fixed now.
> >
> > *From:*hlcoders-boun...@list.valvesoftware.com
> > [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Ryan
> > Kistner
> > *Sent:* Thursday, August 22, 2013 11:47 AM
> > *To:* hlcoders@list.valvesoftware.com
> > *Subject:* Re: [hlcoders] Dedicated servers not connectable at all,
> > listenservers are not registered with the master servers
> >
> > Just to double check, there are multiple issues affecting the MP SDK,
> > which not all are covered in the various bug reports, or it's unclear
> > what remedies are going to be applied:
> >
> > 1. In-game server browser filters source 2013 mp mods (definitely
> > doesn't work) 2. Steam server browser filters source 2013 mp mods
> > (Supposed to be live in the Steam Client beta, but no change) 3. Steam
> > does not launch source mods with the correct gameid, instead running
> > just the Source 2013 MP Base directly 4. A steam.inf isn't being
> > shipped with the dedicated server
> >
> > On 8/22/2013 10:57 AM, Joe Ludwig wrote:
> >
> >     We have a fix for this issue. It should ship soon, we just don't
> >     know exactly when yet.
> >
> >     Joe
> >
> >     *From:*hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>
> >     [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of
> >     *Jan Hartung
> >     *Sent:* Thursday, August 22, 2013 9:53 AM
> >     *To:* 'Discussion of Half-Life Programming'
> >     *Subject:* Re: [hlcoders] Dedicated servers not connectable at
> >     all, listenservers are not registered with the master servers
> >
> >     That s not the case I m afraid. There s two issues I created on
> >     GitHub about this
> >     (https://github.com/ValveSoftware/source-sdk-2013/issues/161 and
> >     https://github.com/ValveSoftware/source-sdk-2013/issues/162) but
> >     there s not a single reply on them. For our team it s not that
> >     time critical as our next release is still in the works and will
> >     take some time to finish. But other teams may be ready to release
> >     their 2013 based versions already, which on the other hand would
> >     not make any sense right now since there s no way for players to
> >     find any non-LAN servers. Let alone that games players start right
> >     out of their game won t be listed at all.
> >
> >     Jan
> >
> >     *Von:*hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>
> >     [mailto:hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von
> *Nick
> >     *Gesendet:* Donnerstag, 22. August 2013 09:15
> >     *An:* Discussion of Half-Life Programming
> >     *Betreff:* Re: [hlcoders] Dedicated servers not connectable at
> >     all, listenservers are not registered with the master servers
> >
> >     I am curious if this has been fixed and or confirmed a bug by valve?
> >
> >     On Wed, Aug 14, 2013 at 12:52 PM, Jan Hartung <jan.hart...@gmx.de
> >     <mailto:jan.hart...@gmx.de>> wrote:
> >
> >     Manually connecting to listen servers works well, and it s better
> >     than nothing when it comes to playtesting. Just checked, there are
> >     no replies to the issues I have opened at GitHub, but hopefully
> >     there ll be a reply and/or fix soon.
> >
> >     *Von:*hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>
> >     [mailto:hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>] *Im Auftrag von
> >     *Jorge Rodriguez
> >     *Gesendet:* Mittwoch, 14. August 2013 19:45
> >     *An:* Discussion of Half-Life Programming
> >
> >
> >     *Betreff:* Re: [hlcoders] Dedicated servers not connectable at
> >     all, listenservers are not registered with the master servers
> >
> >     I've been experiencing all of the problems that you describe, and
> >     as people have mentioned dedicated servers can be addressed with
> >     some steam.inf fiddling. Using this I've been able to have some
> >     games where people connect manually. It's not a very nice solution
> >     though, and I hope both the server browser and the steam.inf issue
> >     will be resolved by Valve. (Sooner than later hopefully, since my
> >     game is at a standstill if I can't do any playtesting.)
> >
> >     2013/8/13 Jan Hartung <jan.hart...@gmx.de
> > <mailto:jan.hart...@gmx.de>>
> >
> >     I posted a comment to the issue Ryan linked to. With Source 2007
> >     servers a
> >     double-click on the game opened up the mod instead of the base
> >     application,
> >     so this should work for 2013 servers as well. I'll create two new
> >     issues on
> >     GitHub. One regarding the version which is fixable by adding the
> >     steam.inf
> >     and one for listen servers not being listed in the server browsers.
> >
> >     Jan
> >
> >     -----Urspr ngliche Nachricht-----
> >     Von: hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>
> >     [mailto:hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>] Im Auftrag von
> >     Dominik
> >     Tugend
> >     Gesendet: Montag, 12. August 2013 20:28
> >     An: hlcoders@list.valvesoftware.com
> >     <mailto:hlcoders@list.valvesoftware.com>
> >     Betreff: Re: [hlcoders] Dedicated servers not connectable at all,
> >
> >     listenservers are not registered with the master servers
> >
> >     I am unsure, maybe it's:
> >     https://github.com/ValveSoftware/source-sdk-2013/issues
> >
> >     On 12.08.2013 20:10, Jan Hartung wrote:
> >     > Hi Ryan,
> >     >
> >     > With the steam.inf next to srcds.exe the version number in the DS
> >     > reply is no longer 1.0.1.0 but 1836702, which at least makes the
> >     > dedicated server usable. However, even if I set my mod folder for
> >     > ProductName a double-click on the server in the server browser list
> >     > starts up sourcetest, not the mod.
> >     >
> >     > Anyway, as we can now use the DS it makes testing and pinning
> issues
> >     > down to the server or client easier. The other issues still persist
> >     > (Internet servers not showing in the main Steam UI server browser,
> >     > listen servers not registering with the master servers at all) and
> >     > require a fix. Actually I don t know where the proper place is to
> post
> >     > such a bug report. If you can tell me, I ll post the below bug
> report.
> >     >
> >     > Jan
> >     >
> >     > *Von:*hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>
> >     > [mailto:hlcoders-boun...@list.valvesoftware.com
> >     <mailto:hlcoders-boun...@list.valvesoftware.com>] *Im Auftrag von
> >     *Ryan
> >     > Kistner
> >     > *Gesendet:* Montag, 12. August 2013 17:30
> >     > *An:*hlcoders@list.valvesoftware.com
> >     <mailto:hlcoders@list.valvesoftware.com>
> >     > *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> >     > listenservers are not registered with the master servers
> >     >
> >     > Hello,
> >     >
> >     > I suspect this might be the lack of a steam.inf in the dedicated
> >     > server files. I was going to post a bug report about this but I
> wasn't
> >     > sure if anyone else had the issue. Can you try:
> >     >
> >     > Placing a steam.inf in any of the dedicated server folders (root
> next
> >     > to srcds.exe, hl2, or your mod dir) that has the contents of the
> >     > steam.inf from the Source SDK 2013 MP Client (inside the hl2mp
> folder)?
> >     >
> >     > Here's what it should look like for reference:
> >     > PatchVersion=1836702
> >     > ClientVersion=1836702
> >     > ServerVersion=1836702
> >     > ProductName=sourcetest
> >     > appID=243750
> >     >
> >     > On 8/12/2013 9:13 AM, Jan Hartung wrote:
> >     >
> >     >     Hi list,
> >     >
> >     >     Today I dug a little deeper into the server browser and "the
> server
> >     >     you are trying to connect to is using an older version of the
> game"
> >     >     issues. The dedicated servers were update and verified first,
> to
> >     >     query the master and game servers I used the small tool I
> wrote some
> >     >     time ago. These are my test results:
> >     >
> >     >     -Dedicated server, LAN mode:
> >     >
> >     >     oShows up on the LAN tab of Steam s server browser
> >     >
> >     >     oA double-click on it fires up Source Test instead of the
> actual
> >     > mod
> >     >
> >     >     oGives the "server is using an older version of the game"
> error in
> >     >     Source Test as well as the mod itself when the connect command
> is
> >     > used
> >     >
> >     >     oCan be queried using my tool when I add the IP/port manually
> >     >
> >     >     oGame server reply contains the actual mod directory
> >     >
> >     >     oReply says the game version is 1.0.1.0
> >     >
> >     >     oThe reply contains the AppID 0 instead of 243750
> >     >
> >     >     -Dedicated server, Internet mode:
> >     >
> >     >     oDoes not show up on the Internet tab of Steam s server browser
> >     >
> >     >     oIs registered anyway, as my query tool receives the server s
> >     >     IP/port in the master server reply
> >     >
> >     >     oGives the "server is using an older version of the game" when
> the
> >     >     connect command is used
> >     >
> >     >     oCan be queried without manually adding IP/port as it s in the
> >     >     master server reply
> >     >
> >     >     oGame server reply contains the actual mod directory
> >     >
> >     >     oReply says the game version is 1.0.1.0
> >     >
> >     >     oThe reply contains the AppID 0 instead of 243750
> >     >
> >     >     -Listen server, LAN mode:
> >     >
> >     >     oDoes not show up on the LAN tab of Steam s server browser
> >     >
> >     >     oCan be connected to by clients without any problems using the
> >     >     connect command
> >     >
> >     >     oCannot be queried by my tool as it just doesn t reply
> >     >
> >     >     -Listen server, Internet mode:
> >     >
> >     >     oDoes not show up on the Internet tab of Steam s server browser
> >     >
> >     >     oIs not registered with the master server
> >     >
> >     >     oCannot be queried by my tool as it doesn t reply
> >     >
> >     >     oCan be connected to by LAN and Internet clients without any
> >     > problems
> >     >
> >     >     I tested this on Windows and Linux with equal results on both
> >     >     platforms, so it s not a Windows only/Linux only issue   can t
> test
> >     >     on OSX, but I m pretty sure it s the same. Has anyone else seen
> >     >     these issues? Right now, even if we were ready to release we d
> have
> >     >     to tell the players that they can only run listen servers and
> have
> >     >     to connect to them manually. And it s quite clear that players
> won t
> >     >     accept that.
> >     >
> >     >      From the test results above I can understand why Steam s
> server
> >     >     browser would filter out the Internet servers as the AppID in
> the
> >     >     server reply is not correct. It is correct for Source 2007 and
> all
> >     >     other games, but for those games (at least mods) servers only
> show
> >     >     up in the in-game server browser, which isn t correct either
> (Source
> >     >     2013 servers also don t show up in the in-game server browser).
> >     >
> >     >     If anyone else has seen these issues and has found a solution,
> I ll
> >     >     be more than glad to try that solution. However, I get the
> >     >     impression that this is not fixable in mod code.
> >     >
> >     >     Jan
> >     >
> >     >
> >     >
> >     >
> >     >     _______________________________________________
> >     >
> >     >     To unsubscribe, edit your list preferences, or view the list
> archives,
> >     please visit:
> >     >
> >     >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >     >
> >     >
> >     >
> >     >
> >     >
> >     > _______________________________________________
> >     > To unsubscribe, edit your list preferences, or view the list
> archives,
> >     please visit:
> >     >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >     >
> >
> >     _______________________________________________
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> archives,
> >     please visit:
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> >
> >
> >     _______________________________________________
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> >     archives, please visit:
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> >
> >
> >
> >
> >     --
> >
> >     Jorge "Vino" Rodr guez
> >     [ Tw <http://twitter.com/vinobs> | Fb
> >     <http://www.facebook.com/bsvino> | G+
> >     <http://www.google.com/profiles/bs.vino> | Ht
> >     <http://vinoisnotouzo.com> ]
> >
> >
> >     _______________________________________________
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> >
> >
> >
> >
> >     _______________________________________________
> >
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> archives, please visit:
> >
> >     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
>
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>
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