Hey guys, im having another problem again and couldnt find a fix on the internet. I dont know the right size for chapter thumbnails, what size do i make the picture(not the vtf or vmt)?
On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote: > The two dots means "parent directory". You start in materials/vgui, go > up one to materials, then to materials/logo and > materials/logo/hl2rslogo1.vmt. > > On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote: > > Yea Jesse, here's how i fixed it! So in my materials folder, i made a > logo > > folder, inside i put both put the vmt and vtf file with the same name. > > Inside the vmt file, i put: > > > > "UnlitGeneric" > > { > > "$basetexture" "logo/hl2rslogo1" > > "$nolod" 1 > > "$translucent" 1 > > } > > > > The path automatically detects the material folder, so just put the > folder > > and the name of both the vmt and vtf file(no extension). Then in my > > gamelogo.res in my resource folder, i put: > > > > Resource/GameLogo.res > > { > > GameLogo > > { > > ControlName EditablePanel > > fieldName GameLogo > > xpos 0 > > ypos 0 > > zpos 50 > > wide 400 > > tall 100 > > autoResize 1 > > pinCorner 0 > > visible 1 > > enabled 1 > > offsetX -20 > > offsetY -15 > > } > > > > Logo > > { > > ControlName ImagePanel > > fieldName Logo > > xpos 0 > > ypos 0 > > zpos 50 > > wide 400 > > tall 100 > > visible 1 > > enabled 1 > > image ../logo/hl2rslogo1 > > scaleImage 1 > > } > > } > > > > The dots in the path specify how many folders are before vmt and vtf, > but i > > rather just do it like this: > > > > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1 > > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i > > fixed it, but i have one more thing. If your logo has an alpha > channel(the > > gray and white squares which mean clear areas) you have to put > > "$translucent" 1 in the vmt file! > > > > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> > wrote: > >> > >> Could you tell us what fixed it so if someone else asks we can tell > them? > >> > >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: > >>> > >>> Just fixed it actually! Thanks for the help! But i would like if you > guys > >>> would say this in your email just incase i have anymore problems in the > >>> future! Thanks guys > >>> > >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> > wrote: > >>>> > >>>> Also what about the logo format. Does it have to be specific like vmt > or > >>>> vtf? Also, where do i put the logo files? > >>>> > >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> > wrote: > >>>>> > >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res > which > >>>>> is very different, nothing is the same. > >>>>> > >>>>> > >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann < > schumann....@gmail.com> > >>>>> wrote: > >>>>>> > >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in > >>>>>> Half-Life 2 (or any other Source game) what is the path relative to? > >>>>>> > >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: > >>>>>>> > >>>>>>> The console actually says nothing. It has no problems or errors. I > >>>>>>> changed the vtf's path to the vmt name now, but what about > everything else? > >>>>>>> Like the gamelogo.res, is that suppose to be a path or > >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how > should the > >>>>>>> path be? > >>>>>>> > >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> > >>>>>>> wrote: > >>>>>>>> > >>>>>>>> Tom is correct. I doubt the game is even allowed to read from the > >>>>>>>> Program Files directory if UAC is enabled. > >>>>>>>> > >>>>>>>> - ScarT > >>>>>>>> > >>>>>>>> From: Tom Schumann > >>>>>>>> Sent: Wednesday, March 25, 2015 11:45 AM > >>>>>>>> To: Discussion of Half-Life Programming > >>>>>>>> > >>>>>>>> I don't think the $basetexture parameter should be an absolute > path > >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" > >>>>>>>> What does the console say? > >>>>>>>> > >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: > >>>>>>>>> > >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a > >>>>>>>>> problem with the ingame logo at the menu screen. It shows up > pink/black > >>>>>>>>> checkers while the size is the same size as the logo. I have a > vmt and vtf > >>>>>>>>> file of the photo both in the materials folder alone while the > other folders > >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously > the folders > >>>>>>>>> don't have the quotes in their names). Also, i have the code for > the > >>>>>>>>> GameLogo.res down here; > >>>>>>>>> Resource/GameLogo.res > >>>>>>>>> { > >>>>>>>>> GameLogo > >>>>>>>>> { > >>>>>>>>> ControlName EditablePanel > >>>>>>>>> fieldName GameLogo > >>>>>>>>> xpos 0 > >>>>>>>>> ypos 0 > >>>>>>>>> zpos 50 > >>>>>>>>> wide 400 > >>>>>>>>> tall 100 > >>>>>>>>> autoResize 1 > >>>>>>>>> pinCorner 0 > >>>>>>>>> visible 1 > >>>>>>>>> enabled 1 > >>>>>>>>> offsetX -20 > >>>>>>>>> offsetY -15 > >>>>>>>>> } > >>>>>>>>> > >>>>>>>>> Logo > >>>>>>>>> { > >>>>>>>>> ControlName ImagePanel > >>>>>>>>> fieldName Logo > >>>>>>>>> xpos 0 > >>>>>>>>> ypos 0 > >>>>>>>>> zpos 50 > >>>>>>>>> wide 400 > >>>>>>>>> tall 100 > >>>>>>>>> visible 1 > >>>>>>>>> enabled 1 > >>>>>>>>> image materials\hl2rslogo1 > >>>>>>>>> scaleImage 1 > >>>>>>>>> } > >>>>>>>>> } > >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! > Did > >>>>>>>>> i do anything wrong here, such as the path or anything else? > This is the vmt > >>>>>>>>> file's code; > >>>>>>>>> "UnlitGeneric" > >>>>>>>>> { > >>>>>>>>> "$basetexture" "C:\Program Files > >>>>>>>>> > (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" > >>>>>>>>> "$nolod" 1 > >>>>>>>>> } > >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt, > >>>>>>>>> which is down here; > >>>>>>>>> "GameInfo" > >>>>>>>>> { > >>>>>>>>> game "Half-Life 2: Resistance Shadow" > >>>>>>>>> type singleplayer_only > >>>>>>>>> icon "icon" > >>>>>>>>> gamelogo "1" > >>>>>>>>> > >>>>>>>>> FileSystem > >>>>>>>>> { > >>>>>>>>> SteamAppId 218 // GCF for Episode 2 > >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to > >>>>>>>>> get things like materials\debug, materials\editor, etc. > >>>>>>>>> SearchPaths > >>>>>>>>> { > >>>>>>>>> Game |gameinfo_path|. > >>>>>>>>> Game |all_source_engine_paths|ep2 > >>>>>>>>> Game |all_source_engine_paths|episodic > >>>>>>>>> Game |all_source_engine_paths|hl2 > >>>>>>>>> } > >>>>>>>>> } > >>>>>>>>> } > >>>>>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com > >>>>>>>>> because im really stuck in a hole with this mod without the > logo, so please > >>>>>>>>> reply with answers! I'm sorry if this isn't the right email for > this > >>>>>>>>> problem. Thank you very much and have a good day! > >>>>>>>>> > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> archives, please visit: > >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>>>>>>> > >>>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, please visit: > >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> archives, please visit: > >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>>>>> > >>>>>>> > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>>> please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>> > >>>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > -- > Ben Lubar > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders