Hey guys, im having another problem again and couldnt find a fix on the
internet. I dont know the right size for chapter thumbnails, what size do i
make the picture(not the vtf or vmt)?

On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:

> The two dots means "parent directory". You start in materials/vgui, go
> up one to materials, then to materials/logo and
> materials/logo/hl2rslogo1.vmt.
>
> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a
> logo
> > folder, inside i put both put the vmt and vtf file with the same name.
> > Inside the vmt file, i put:
> >
> > "UnlitGeneric"
> > {
> > "$basetexture" "logo/hl2rslogo1"
> > "$nolod" 1
> > "$translucent" 1
> > }
> >
> > The path automatically detects the material folder, so just put the
> folder
> > and the name of both the vmt and vtf file(no extension). Then in my
> > gamelogo.res in my resource folder, i put:
> >
> > Resource/GameLogo.res
> > {
> > GameLogo
> > {
> > ControlName EditablePanel
> > fieldName GameLogo
> > xpos 0
> > ypos 0
> > zpos 50
> > wide 400
> > tall 100
> > autoResize 1
> > pinCorner 0
> > visible 1
> > enabled 1
> > offsetX -20
> > offsetY -15
> > }
> >
> > Logo
> > {
> > ControlName ImagePanel
> > fieldName Logo
> > xpos 0
> > ypos 0
> > zpos 50
> > wide 400
> > tall 100
> > visible 1
> > enabled 1
> > image ../logo/hl2rslogo1
> > scaleImage 1
> > }
> > }
> >
> > The dots in the path specify how many folders are before vmt and vtf,
> but i
> > rather just do it like this:
> >
> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1
> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i
> > fixed it, but i have one more thing. If your logo has an alpha
> channel(the
> > gray and white squares which mean clear areas) you have to put
> > "$translucent" 1 in the vmt file!
> >
> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com>
> wrote:
> >>
> >> Could you tell us what fixed it so if someone else asks we can tell
> them?
> >>
> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
> >>>
> >>> Just fixed it actually! Thanks for the help! But i would like if you
> guys
> >>> would say this in your email just incase i have anymore problems in the
> >>> future! Thanks guys
> >>>
> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com>
> wrote:
> >>>>
> >>>> Also what about the logo format. Does it have to be specific like vmt
> or
> >>>> vtf? Also, where do i put the logo files?
> >>>>
> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
> wrote:
> >>>>>
> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res
> which
> >>>>> is very different, nothing is the same.
> >>>>>
> >>>>>
> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <
> schumann....@gmail.com>
> >>>>> wrote:
> >>>>>>
> >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in
> >>>>>> Half-Life 2 (or any other Source game) what is the path relative to?
> >>>>>>
> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
> >>>>>>>
> >>>>>>> The console actually says nothing. It has no problems or errors. I
> >>>>>>> changed the vtf's path to the vmt name now, but what about
> everything else?
> >>>>>>> Like the gamelogo.res, is that suppose to be a path or
> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how
> should the
> >>>>>>> path be?
> >>>>>>>
> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com>
> >>>>>>> wrote:
> >>>>>>>>
> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from the
> >>>>>>>> Program Files directory if UAC is enabled.
> >>>>>>>>
> >>>>>>>>  - ScarT
> >>>>>>>>
> >>>>>>>> From: Tom Schumann
> >>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
> >>>>>>>> To: Discussion of Half-Life Programming
> >>>>>>>>
> >>>>>>>> I don't think the $basetexture parameter should be an absolute
> path
> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
> >>>>>>>> What does the console say?
> >>>>>>>>
> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
> >>>>>>>>>
> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a
> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up
> pink/black
> >>>>>>>>> checkers while the size is the same size as the logo. I have a
> vmt and vtf
> >>>>>>>>> file of the photo both in the materials folder alone while the
> other folders
> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously
> the folders
> >>>>>>>>> don't have the quotes in their names). Also, i have the code for
> the
> >>>>>>>>> GameLogo.res down here;
> >>>>>>>>> Resource/GameLogo.res
> >>>>>>>>> {
> >>>>>>>>> GameLogo
> >>>>>>>>> {
> >>>>>>>>> ControlName EditablePanel
> >>>>>>>>> fieldName GameLogo
> >>>>>>>>> xpos 0
> >>>>>>>>> ypos 0
> >>>>>>>>> zpos 50
> >>>>>>>>> wide 400
> >>>>>>>>> tall 100
> >>>>>>>>> autoResize 1
> >>>>>>>>> pinCorner 0
> >>>>>>>>> visible 1
> >>>>>>>>> enabled 1
> >>>>>>>>> offsetX -20
> >>>>>>>>> offsetY -15
> >>>>>>>>> }
> >>>>>>>>>
> >>>>>>>>> Logo
> >>>>>>>>> {
> >>>>>>>>> ControlName ImagePanel
> >>>>>>>>> fieldName Logo
> >>>>>>>>> xpos 0
> >>>>>>>>> ypos 0
> >>>>>>>>> zpos 50
> >>>>>>>>> wide 400
> >>>>>>>>> tall 100
> >>>>>>>>> visible 1
> >>>>>>>>> enabled 1
> >>>>>>>>> image materials\hl2rslogo1
> >>>>>>>>> scaleImage 1
> >>>>>>>>> }
> >>>>>>>>> }
> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"!
> Did
> >>>>>>>>> i do anything wrong here, such as the path or anything else?
> This is the vmt
> >>>>>>>>> file's code;
> >>>>>>>>> "UnlitGeneric"
> >>>>>>>>> {
> >>>>>>>>> "$basetexture" "C:\Program Files
> >>>>>>>>>
> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
> >>>>>>>>> "$nolod" 1
> >>>>>>>>> }
> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt,
> >>>>>>>>> which is down here;
> >>>>>>>>> "GameInfo"
> >>>>>>>>> {
> >>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
> >>>>>>>>>         type singleplayer_only
> >>>>>>>>>         icon "icon"
> >>>>>>>>>         gamelogo        "1"
> >>>>>>>>>
> >>>>>>>>> FileSystem
> >>>>>>>>> {
> >>>>>>>>> SteamAppId 218 // GCF for Episode 2
> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to
> >>>>>>>>> get things like materials\debug, materials\editor, etc.
> >>>>>>>>> SearchPaths
> >>>>>>>>> {
> >>>>>>>>> Game |gameinfo_path|.
> >>>>>>>>> Game |all_source_engine_paths|ep2
> >>>>>>>>> Game |all_source_engine_paths|episodic
> >>>>>>>>> Game |all_source_engine_paths|hl2
> >>>>>>>>> }
> >>>>>>>>> }
> >>>>>>>>> }
> >>>>>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com
> >>>>>>>>> because im really stuck in a hole with this mod without the
> logo, so please
> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email for
> this
> >>>>>>>>> problem. Thank you very much and have a good day!
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>> archives, please visit:
> >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>> archives, please visit:
> >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>> archives, please visit:
> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>> please visit:
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
>
>
>
> --
> Ben Lubar
>
> _______________________________________________
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> please visit:
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>
>
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