Hey guys, back with another question! So i just saw awhile ago that Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i was wondering, do the updates interfere with the mod in anyway? Thanks for the help!
On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Thanks Stan! > > > On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru> wrote: > >> You dont need to use VPKs to add sounds to your mod, just put them in >> yourmod/sound/ folder. You dont need to touch sources and build solution at >> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt >> for example) and sound definition scripts (game_sounds_weapons.txt, >> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can >> use any length you want. >> >> >> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <gisg...@gmail.com>: >> >> Hey guys, im back with a question. I've been trying everything to >> change the weapon sounds of weapons but i cant find a very "precise" >> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >> rebuild the game solution in Visual Studio after sound replacement? Do they >> have to be in WAV format and does the sound files need to be a certain >> length of time? Long story short, can anyone please tell me a very precise >> tutorial on replacing sounds on mods! Thanks! >> >> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> wrote: >> >> You don't need a VPK to use the sounds, if you place them in the sounds >> folder, then into a respective sub directory they will work fine. >> >> >> >> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> wrote: >> >> If you google, "make vpk" >> you'll find a bunch of tutorials. This video looked helpful >> https://www.youtube.com/watch?v=P3ILjexx0cE >> >> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >> >> Hey guys, im back again! I'm having trouble figuring out how to make >> vpk's to use for sounds for my mod and how to convert the sound files for >> use in Source! Can someone please leave a nice tutorial(text tutorial) on >> how to do this. >> >> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> Thanks Jesse, you saved my life lol. >> >> >> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>> >> wrote: >> >> Yes use gcf scape and look in the games vpks the ones you want are the >> directory vpks which use _dir >> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> I've checked all sound folders in the games but don't see any sounds >> themself. Do i have to use GCFScape or something? Sorry if i sound like i >> have no experience, i've just been very tired recently and didnt get a lot >> of sleep. >> >> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote: >> >> What do you think your mod is running off of? >> You have the base source content, which includes all of the sounds and >> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any >> of the other valve games you can easily look at their files too. >> >> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> My mod didn't come with existing sound files. I've also read the >> developer wiki, but i didn't find much, so i'm asking you. >> >> >> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote: >> >> open existing sound files and sound scripts and look. also read the >> developer wiki. >> >> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> Hey guys, i have another question! How do i change weapon sound for my >> mod? What format does it have to be and what files do i need to edit? Long >> story short, i need to know everything about changing the sounds please! >> >> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> Thanks Ken, i was just tired last night and having a rough time with some >> stuff, thanks though! >> >> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote: >> >> It says right there... >> The images displayed in the new game dialogue are 152x86. Since texture >> dimensions must both be a power of two, your VTFs will be 256x128 with a >> border to the right and bottom. >> >> That means that the full dimensions of the image will be 256 wide by >> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >> What you should do is create your chapter images as 152x86 images, and then >> either edit that image's canvas size to 256x128 (but don't scale/stretch >> the actual image), or take that 152x86 image and copy it into a new 256x128 >> image, and just make sure it is positioned in the top-left. The unused >> portion of the image should just be black. >> >> >> -------- Original message -------- >> From: Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >> Date: 03/28/2015 10:36 PM (GMT-05:00) >> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com >> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >> >> Subject: Re: [hlcoders] Modding Problems >> >> Alright I guess >> >> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >> wrote: >> >> Other than that I'd just use the images from Half-Life 2 as a base. >> >> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> Tom, i checked that but, to be honest, i didnt understand it a bit. >> Anything else? >> >> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >> wrote: >> >> There's some information on that at >> https://developer.valvesoftware.com/wiki/Background#Images >> >> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> >> Hey guys, im having another problem again and couldnt find a fix on the >> internet. I dont know the right size for chapter thumbnails, what size do i >> make the picture(not the vtf or vmt)? >> >> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> wrote: >> >> The two dots means "parent directory". You start in materials/vgui, go >> up one to materials, then to materials/logo and >> materials/logo/hl2rslogo1.vmt. >> >> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a >> logo >> > folder, inside i put both put the vmt and vtf file with the same name. >> > Inside the vmt file, i put: >> > >> > "UnlitGeneric" >> > { >> > "$basetexture" "logo/hl2rslogo1" >> > "$nolod" 1 >> > "$translucent" 1 >> > } >> > >> > The path automatically detects the material folder, so just put the >> folder >> > and the name of both the vmt and vtf file(no extension). Then in my >> > gamelogo.res in my resource folder, i put: >> > >> > Resource/GameLogo.res >> > { >> > GameLogo >> > { >> > ControlName EditablePanel >> > fieldName GameLogo >> > xpos 0 >> > ypos 0 >> > zpos 50 >> > wide 400 >> > tall 100 >> > autoResize 1 >> > pinCorner 0 >> > visible 1 >> > enabled 1 >> > offsetX -20 >> > offsetY -15 >> > } >> > >> > Logo >> > { >> > ControlName ImagePanel >> > fieldName Logo >> > xpos 0 >> > ypos 0 >> > zpos 50 >> > wide 400 >> > tall 100 >> > visible 1 >> > enabled 1 >> > image ../logo/hl2rslogo1 >> > scaleImage 1 >> > } >> > } >> > >> > The dots in the path specify how many folders are before vmt and vtf, >> but i >> > rather just do it like this: >> > >> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1 >> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how >> i< >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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