You don't need a VPK to use the sounds, if you place them in the sounds folder, then into a respective sub directory they will work fine.
> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net> wrote: > > If you google, "make vpk" > you'll find a bunch of tutorials. This video looked helpful > https://www.youtube.com/watch?v=P3ILjexx0cE > >> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >> Hey guys, im back again! I'm having trouble figuring out how to make vpk's >> to use for sounds for my mod and how to convert the sound files for use in >> Source! Can someone please leave a nice tutorial(text tutorial) on how to do >> this. >> >>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> Thanks Jesse, you saved my life lol. >>> >>> >>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote: >>>> Yes use gcf scape and look in the games vpks the ones you want are the >>>> directory vpks which use _dir >>>> >>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>> I've checked all sound folders in the games but don't see any sounds >>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i >>>>> have no experience, i've just been very tired recently and didnt get a >>>>> lot of sleep. >>>>> >>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com> >>>>> wrote: >>>>>> What do you think your mod is running off of? >>>>>> You have the base source content, which includes all of the sounds and >>>>>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or >>>>>> any of the other valve games you can easily look at their files too. >>>>>> >>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> My mod didn't come with existing sound files. I've also read the >>>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>>> >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi >>>>>>> <omegal...@gmail.com> wrote: >>>>>>>> open existing sound files and sound scripts and look. also read the >>>>>>>> developer wiki. >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>> Hey guys, i have another question! How do i change weapon sound for >>>>>>>>> my mod? What format does it have to be and what files do i need to >>>>>>>>> edit? Long story short, i need to know everything about changing the >>>>>>>>> sounds please! >>>>>>>>> >>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>>>>>>> some stuff, thanks though! >>>>>>>>>> >>>>>>>>>> On Sun, Mar 29, 2015 >>>>>>>>>> at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: >>>>>>>>>>> It says right there... >>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>> >>>>>>>>>>> That means that the >>>>>>>>>>> full dimensions of the image will be 256 wide by 128 >>>>>>>>>>> tall, but only a portion of that gets used. 152 x 86 to be >>>>>>>>>>> specific. What you >>>>>>>>>>> should do is create your chapter images >>>>>>>>>>> as 152x86 images, and then either >>>>>>>>>>> edit that image's canvas >>>>>>>>>>> size to 256x128 (but >>>>>>>>>>> don't scale/stretch the actual image), or >>>>>>>>>>> take that >>>>>>>>>>> 152x86 image and copy it into a new 256x128 image, and just make >>>>>>>>>>> sure it is positioned in the top-left. The unused >>>>>>>>>>> portion of the image should >>>>>>>>>>> just be black. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -------- Original message -------- >>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>> <hlcoders@list.valvesoftware.com> >>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>> >>>>>>>>>>> Alright I guess >>>>>>>>>>> >>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann >>>>>>>>>>>> <schumann....@gmail.com> wrote: >>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>>>>>>> >>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>>>>> bit. Anything else? >>>>>>>>>>>>> >>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann >>>>>>>>>>>>> <schumann....@gmail.com> wrote: >>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>>> thumbnails, what size do i >>>>>>>>>>>>>>> make the picture(not the vtf or vmt)? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar >>>>>>>>>>>>>>> <ben.lu...@gmail.com> wrote: >>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Thu, Mar >>>>>>>>>>>>>>>> 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, >>>>>>>>>>>>>>>> > i made a logo >>>>>>>>>>>>>>>> > folder, inside i put both put the >>>>>>>>>>>>>>>> > vmt and vtf file with the >>>>>>>>>>>>>>>> > same name. >>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>>>>>> > put the folder >>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>>>> > Then in my >>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>> > fieldName >>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>> > fieldName >>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>>>>>>> > and vtf, but i >>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>>>>>> > 1 folder, 1 >>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>>>>>> > Thats how i< >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> -Tony >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>> please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> -Tony >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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