You don't need a VPK to use the sounds, if you place them in the sounds folder, 
then into a respective sub directory they will work fine.



> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net> wrote:
> 
> If you google, "make vpk" 
> you'll find a bunch of tutorials. This video looked helpful
> https://www.youtube.com/watch?v=P3ILjexx0cE
> 
>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>> Hey guys, im back again! I'm having trouble figuring out how to make vpk's 
>> to use for sounds for my mod and how to convert the sound files for use in 
>> Source! Can someone please leave a nice tutorial(text tutorial) on how to do 
>> this.
>> 
>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>> Thanks Jesse, you saved my life lol.
>>> 
>>> 
>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>>>> Yes use gcf scape and look in the games vpks the ones you want are the 
>>>> directory vpks which use _dir
>>>> 
>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>> I've checked all sound folders in the games but don't see any sounds 
>>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i 
>>>>> have no experience, i've just been very tired recently and didnt get a 
>>>>> lot of sleep.
>>>>> 
>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com> 
>>>>> wrote:
>>>>>> What do you think your mod is running off of?
>>>>>> You have the base source content, which includes all of the sounds and 
>>>>>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or 
>>>>>> any of the other valve games you can easily look at their files too.
>>>>>> 
>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>> My mod didn't come with existing sound files. I've also read the 
>>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>> 
>>>>>>> 
>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi 
>>>>>>> <omegal...@gmail.com> wrote:
>>>>>>>> open existing sound files and sound scripts and look. also read the 
>>>>>>>> developer wiki.
>>>>>>>> 
>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>> Hey guys, i have another question! How do i change weapon sound for 
>>>>>>>>> my mod? What format does it have to be and what files do i need to 
>>>>>>>>> edit? Long story short, i need to know everything about changing the 
>>>>>>>>> sounds please!
>>>>>>>>> 
>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> 
>>>>>>>>> wrote:
>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time with 
>>>>>>>>>> some stuff, thanks though!
>>>>>>>>>> 
>>>>>>>>>> On Sun, Mar 29, 2015                                                 
>>>>>>>>>>           at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>>>>>>>>>>> It says right there...
>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since 
>>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>> 
>>>>>>>>>>> That means that the                                                 
>>>>>>>>>>>           full dimensions of the image will be 256 wide by 128 
>>>>>>>>>>> tall, but only a portion of that gets used. 152 x 86 to be          
>>>>>>>>>>>                                                  specific. What you 
>>>>>>>>>>> should do is create your chapter images                             
>>>>>>>>>>>                               as 152x86 images, and then either 
>>>>>>>>>>> edit that image's canvas                                            
>>>>>>>>>>>                size to 256x128 (but                                 
>>>>>>>>>>>                           don't scale/stretch the actual image), or 
>>>>>>>>>>>                                                           take that 
>>>>>>>>>>> 152x86 image and copy it into a new 256x128 image, and just make 
>>>>>>>>>>> sure it is positioned in the top-left. The unused                   
>>>>>>>>>>>                                         portion of the image should 
>>>>>>>>>>> just be black.
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com> 
>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) 
>>>>>>>>>>> To: Discussion of Half-Life Programming 
>>>>>>>>>>> <hlcoders@list.valvesoftware.com> 
>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems 
>>>>>>>>>>> 
>>>>>>>>>>> Alright I guess
>>>>>>>>>>> 
>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann 
>>>>>>>>>>>> <schumann....@gmail.com> wrote:
>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>>>>>> 
>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a 
>>>>>>>>>>>>> bit. Anything else?
>>>>>>>>>>>>> 
>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann 
>>>>>>>>>>>>> <schumann....@gmail.com> wrote:
>>>>>>>>>>>>>> There's some information on that at 
>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> 
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a 
>>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>>>> thumbnails, what size do i                                      
>>>>>>>>>>>>>>>                      make the picture(not the vtf or vmt)? 
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar 
>>>>>>>>>>>>>>> <ben.lu...@gmail.com> wrote:
>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in 
>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>>> On Thu, Mar                                                    
>>>>>>>>>>>>>>>>        26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> 
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, 
>>>>>>>>>>>>>>>> > i made a logo
>>>>>>>>>>>>>>>> > folder, inside i put both put the                            
>>>>>>>>>>>>>>>> >                                vmt and vtf file with the 
>>>>>>>>>>>>>>>> > same name.
>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so just 
>>>>>>>>>>>>>>>> > put the folder
>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). 
>>>>>>>>>>>>>>>> > Then in my
>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>> > fieldName                                                    
>>>>>>>>>>>>>>>> >        GameLogo
>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>> > fieldName                                                    
>>>>>>>>>>>>>>>> >        Logo
>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt 
>>>>>>>>>>>>>>>> > and vtf, but i
>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 
>>>>>>>>>>>>>>>> > 1 folder, 1
>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. 
>>>>>>>>>>>>>>>> > Thats how i<
>>>>>>>>>>> 
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> -- 
>>>>>>>> -Tony
>>>>>>>> 
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>>>> please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>> 
>>>>>>> 
>>>>>>> _______________________________________________
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>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> -- 
>>>>>> -Tony
>>>>>> 
>>>>>> _______________________________________________
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>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> 
>>>>> 
>>>>> _______________________________________________
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>>>>> please visit:
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>>>> 
>>>> _______________________________________________
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>>>> please visit:
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>> 
>> 
>> 
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>> 
> 
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