They you for the diatribe on internet protocol definitions. The list of reported servers/usage was done at 9pm EST which would be US/EAST peak but would still show a fairly healthy Western Europe usage (2GST).
I'll repost new numbers, earlier in the evening and I'll include class A and B address groupings. "It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know." I'm glad to see you are paying attention to your statistics courses in high-school. You may want to pay more attention to your English though. As t oan answer to your question, the "methodology" was a dump of the Valve Master Server listings for 9pm EST. No other "methodology" was used other then to group them by the first octet. " Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so." I'm guessing you haven't really read or paid attention to the thread or the previous postings regarding missing servers. Since Valve feeds you the masterlist into your STEAM client by IP (ordered by first octet, based on your specific first octet from your own ISP), IP's happen to matter quite a bit. The posted theories by others on this list is that the whole master list is not being dumped to client consoles and that whole groupings of servers are simply going unlisted. In an attempt to be constructive, we are trying to find a pattern so that we can go back to Valve with something solid and not simply an illogical whine. - Shane PHXX.NET www.simple-share.com www.w00t.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hexis Sent: Monday, September 20, 2004 6:06 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote: > What is the nature of the octest that get the traffic? Are they servers > hosted in datacenters? And the ones that don't get traffic, are they IPs > normally used to serve home consumers? I would like to know more about what > the octets represent - location, ISP, usage, etc. The way blocks are used by the RIRs means that /8 sized networks* are more often than not used in a single region. Other than legacy registrations, there are 5 RIRs that assign IPs, ARIN (North America), LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes AU and NZ) and RIPE (Europe). If all you have is an IP, then ordering the list by the first octet makes sense for the /8 you are in. It doesn't really do well beyond that boundry. After that all best are off. However, it is better than basing the order off the last octet, which means nothing. In the other message a few netblocks were picked on. 62/8, 81/8, 82/8, 83/8 213/8 and 217/8 are all RIPE IP ranges. Perhaps there is not the raw volume of players in RIPE land so, they simply have less population. Or perhaps the data does not take into account the difference of time zones, and was looking at servers in the US on their peak times, and servers in the EU at their off times. It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know. 41/8 Is reserved and not in use. Not sure where data from that bogon block came from. 61/8, 210/8, 211/8 are all APNIC space. 128/8 is given out to schools IIRC. I know the U of MN has 128.101/16. Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so. * /8 is CIDR for what used to be called a Class A (pretty much). 24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all IPs with a first octet of 24. -- Hexis www.hxxl.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds