I know how NO-STEAM works.

I am still at a loss as to why servers cannot query some master server
and ask something like:

STEAM_ID STEAM_0:X:XXXXXX has just joined server with Gametype <insert
name of HL Mod here> accept or reject connection?

Valves STEAM_ID database does quick database search, and goes, "No,
this game is NOT registered for this STEAM_ID, Reject"

I mean, people can create STEAM Accounts until the cows come home,
(which is as it should be, since that was half the point of creating
STEAM in the first place I would suspect, create a STEAM Account,
purchase game online directly from Valve, download game, and play!)
but are Valve not the final arbitors of what games are registered to
which STEAM Logins and STEAM_ID's?

Aren't CD keys attached/associated with STEAM Accounts for games not
purchased via STEAM? If not, why not?

People can fake on the client side all they want, what games a STEAM
Account has legitamate access too, as Windows has the security of a
sieve. That being said, you cannot fake to the server what STEAM_ID
you have when you join the server, and surely for goodness sake please
tell us Valve does have a way of verifying what STEAM Accounts are
attached to what STEAM_ID's and then be able to tell if that STEAM_ID
should or should not have access to a particular HL mod or not??

This should not be a 12 month re-write of code!!!

Did it not occur to anybody to do it this way in the first place,
considering Windows has bugger all security, or even if it does, its
not worth a damn?

Am I missing something else on how STEAM and NO-STEAM works that would
not be fixed by doing things this way?

On Sat, 1 Jan 2005 12:52:12 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> bump :]
>
> ----- Original Message -----
> From: "Napier, Kevin" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Friday, December 31, 2004 12:50 AM
> Subject: RE: [hlds] "nosteam" hacks update?
>
> > people are getting steam'ed about this...how appropriate.  :--)
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of J Marcus
> > Sent: Thursday, December 30, 2004 8:12 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] "nosteam" hacks update?
> >
> >
> > I agree...it is a very lame, especially with the amount of time it took to
> > answer to the 100's of inquiries.. it is hard to believe as long as it
> took
> > to get this game ready they had not one working option for cheats. Don't
> > mean to sound like and ingrate but you did get 50bucks from me...
> >
> > jefe
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> > Sent: Thursday, December 30, 2004 4:18 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] "nosteam" hacks update?
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Valve, any actual info on this please.
> >
> > "We're working on it" is a copout reply, what is being done to prevent
> this
> > crap.
> >
> > Thanks
> > -Plasma
> > --
> >
> >
> > _______________________________________________
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> >
> >
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> >
> >
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