wArgOd <[EMAIL PROTECTED]> wrote:
> Ian mu wrote:
> 
>> Altho windows does seem a bit better with cs/css and you'll probably
>> get a bit more mileage, but not that much I think. I think 5*16 slot
>> servers (assuming they can all get full at same time sometimes) will
>> still be a bit too much really. If only say 3 are typically full you
>> may get away with it. Just depends how you have it organised really,
>> but I wouldn't like to see 5 full 15 slot servers on that still
>> really. Ram side should be ok, just wondering about cpu power.
> 
> i run a constant 16 24-player servers. the reason i can do this is
> because i yuned the rates to the slots and don't run poorly made maps.
> if i choose to lower the player counts on some servers i can run 20+.
> and i don't get complaints and the unique steamid database i keep has
> 60,000+ unique steam id's.
> I have over 250,000 player joins per month.
> 
> server is a dual xeon with 2GB ram and a cap of 2000GB data transfer
> per 
> month running win2000 server.
> I seldom exceed 1000GB transfer in a month.
> 
> it is all in how much effort you are willing to put forth to tune your
> server and tune your games to your server.
> every server is different.


Sixteen 24-player servers?

Something just doesn't smell right about 
that.Nryb*.X}ޝǬ{azX܆+޲^jǯȭibږpjoj)fjb?Wl

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