wArgOd <[EMAIL PROTECTED]> wrote: > Ian mu wrote: > >> Altho windows does seem a bit better with cs/css and you'll probably >> get a bit more mileage, but not that much I think. I think 5*16 slot >> servers (assuming they can all get full at same time sometimes) will >> still be a bit too much really. If only say 3 are typically full you >> may get away with it. Just depends how you have it organised really, >> but I wouldn't like to see 5 full 15 slot servers on that still >> really. Ram side should be ok, just wondering about cpu power. > > i run a constant 16 24-player servers. the reason i can do this is > because i yuned the rates to the slots and don't run poorly made maps. > if i choose to lower the player counts on some servers i can run 20+. > and i don't get complaints and the unique steamid database i keep has > 60,000+ unique steam id's. > I have over 250,000 player joins per month. > > server is a dual xeon with 2GB ram and a cap of 2000GB data transfer > per > month running win2000 server. > I seldom exceed 1000GB transfer in a month. > > it is all in how much effort you are willing to put forth to tune your > server and tune your games to your server. > every server is different.
Sixteen 24-player servers? Something just doesn't smell right about that.Nryb*.X}ޝǬ{azX܆+^jǯȭibږpjoj)fjb?Wl