Sounds good Alfred... curious tho, does this fix also address the drop in FPS
over time with srcds.exe that many admins have been mentioning?

- K2
http://www.hardfought.org

"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> Thanks to Bobby's help we believe we have tracked down this problem, a
> fix will be included in the next update. For the technically minded
> amongst you it was caused by a precision problem in a float time counter
> (after a day or two of operation the exponent of the float got large
> enough to loose the precision we need).
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bobby
> Sent: Tuesday, March 22, 2005 8:01 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] 1000fps bug in SRCDS still exists
>
> Message: 2
> Subject: RE: [hlds] 1000fps bug in SRCDS still exists
> Date: Tue, 22 Mar 2005 01:48:15 -0800
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Reply-To: hlds@list.valvesoftware.com
>
> Does it do it if no players join (or only one or two join, perhaps with
> bot= s)? We have run been running servers internally and have yet to see
> this be= havior.
>
> Here is an Easter egg for you guys (and a way for me to get more useful
> dat= a). Add "-BudgetPanel" to the command line and you can see a nice
> breakdown=  of exactly how much time the server is spending in each sub
> system. Note t= hat this panel consumes a fair amount of CPU in just
> displaying itself so d= on't run this constantly on production servers.
>
> - Alfred
>
>
>
> Alfred
>   I'm seeing this a lot on servers that go empty for 3-4 days, pings go
> to 1000-2000
>
> -Bobby
>
>
>
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