The Windows Multimedia Timer issue really ought to be fixed properly

Maybe Alfred can have a look at it :)

On Apr 6, 2005 12:14 AM, Ian mu <[EMAIL PROTECTED]> wrote:
> This is the stuff that really bugs me (not blaming you, just Valve!),
> what is this rubbish with people having to run winamp, now a quake3
> server etc, all to change the fps?
>
> Can't you just code either a fixed decent fps, or a decent range and
> get it working?
>
> Just seems like the oddest stuff I've ever heard that goes on with
> this engine. Just hardcode it properly once and for all and not have
> it affected by other apps/games that are on the server (bar load
> issues), it can't be that difficult can it?
>
>
> On Apr 5, 2005 1:18 PM, BoNfiRe <[EMAIL PROTECTED]> wrote:
> > I use a ticrate of 100 in the command line, and I find ( without a fps_max
> > set in ths server.cfg ) I only ever get 60-70 fps however I also run a
> > quake3 server and when that runs in conjunction with the css server my fps
> > increases by around 200 fps. Why would this be ?
> >
> > I have been messing with max_fps and ticrate with a linux server, and found
> > that whatever I set the fps_max would be what the server would run at
> > however doing this in a windows server does not give the same results, and
> > the only time I can get a higher fps is by running quake3 server ( An
> > increase of 200 fps ). Setting the fps_max works until someone joins then it
> > goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops
> > to 10, and at worst 1 but only in windows, not linux. To fix this I don't
> > set fps_max and just leave the quake server running, and I get a constant
> > 250 fps no matter how many ppl are on the server. :)
> >
> >
> > ----- Original Message -----
> > From: "Kyrios" <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Sent: Tuesday, April 05, 2005 11:29 AM
> > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
> >
> > > On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote:
> > >> Supposedly this is getting fixed shortly
> > >>
> > >> It wasn't a Windows 2003 issue, unless this is a seperate issue Im not
> > >> aware of
> > >>
> > >> On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:
> > >> > Thanks Kyrios for asking something I've just been to busy (or lazy to
> > >> > do) for awhile now.
> > >> > Is the tickrate cmd set in the server.cfg like fps_max or a cmd
> > >> > parameter?
> > > What I know now is:
> > > sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam
> > > Documentation says it's completly the same.
> > > When talking about tickrate in CSSDS it is a completly new feature not
> > > existing in HLDS. It's a launchoption only.
> > > ### CSSDS = Counter Strike Source Dedicated Server
> > > ### HLDS = the orginal old (HL1) Dedicated Server
> > >> >
> > >> > Please let me know what you find...
> > >> >
> > >> > Regarding CSS and win2003 server, are we still required to bounce the
> > >> > box daily to avoid the eventual performance degradation?
> > > See the other post from Alfred.
> > >
> > > Also it's never a bad idea to restart a process from time to time.
> > >> >
> > >> > -----Original Message-----
> > >> > From: [EMAIL PROTECTED]
> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> > >> > Sent: 05 April 2005 01:18
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
> > >> >
> > >> > Was just waiting for a reply to add the info that it is a cs:s Server
> > >> > ;)
> > >> >
> > >> > Meanwhile I continued googling around and read about windows not using
> > >> > high performance timers at startup and the workaround with starting
> > >> > mediaplayer or another multimedia programm.
> > >> >
> > >> > Unfortunatly I can't test it atm since it is a rented server and the
> > >> > "admins" are offline ;)
> > >> >
> > >> > I'll try it tomorrow and will let you know.
> > >> >
> > >> > Also I've now notived that the mtnioned Steam-Support DB Article is
> > >> > from
> > >> > march 2004. So it's propably for hlds.
> > >> > This now fits to Alfred's earlier post saying that tickrate greater 100
> > >> > can create strange problems.
> > >> > I think the 1FPS Bug is one of those weird problems.
> > >> >
> > >> > So what I will try tomorrow is:
> > >> > - tickrate "100"
> > >> > - MediaPlayer in the background.
> > >> > - fps_max "greater 300"
> > >> >
> > >> > I hope/think this will give optimal performance ;)
> > >> >
> > >> > P.S.: Yes the post was confusing;) That's primary because I've been
> > >> > really confused. I totally mixed hlds and CSDS information.
> > >> >
> > >> > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote:
> > >> > > Not sure if its a little confusing your post, or maybe its just
> > >> > > me....are you talking about css (am assuming so from most of
> > >> > > commands)? In which case ignore pingboost.
> > >> > >
> > >> > > fps_max (faik), is the max settable via rcon etc, so probably
> > >> > > wouldn't
> > >> >
> > >> > > affect it. tickrate would though. It may help if you include the o.s,
> > >> > > kernel ver etc if applicable as it could be that limiting it as it
> > >> > > can
> > >> >
> > >> > > cause some oddities.
> > >> > >
> > >> > > Guessing fps_max probably will create some weird divisors if lower
> > >> > > than tickrate as it may try to work out something from the original
> > >> > > tickrate and know it can't go above it/reach it? (Not entirely sure
> > >> > > on
> > >> >
> > >> > > that one, but have seen similar in other game engines).
> > >> > >
> > >> > > The dropping down to 1 fps is a bit weird though, and makes me wonder
> > >> > > a bit if there isn't something setup wrong with your system. Also
> > >> > > make
> > >> >
> > >> > > sure all instances are restarted every day if css etc as its got a
> > >> > > weird fps halving+ bug which doesn't take all that long to appear.
> > >> > >
> > >> > > Anyway, bit more info would probably help those here narrow it down
> > >> > maybe.
> > >> > >
> > >> > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote:
> > >> > > > Hi List,
> > >> > > >
> > >> > > > today I first heard about tickrate. I then searched the steam
> > >> > > > forums
> > >> >
> > >> > > > and the Support DB.
> > >> > > > When I then tried (after reading the support DB "Engine" Article) i
> > >> > > > decided to try -tickrate 1000.
> > >> > > >
> > >> > > > What happend was the server running at 1000fps. After players
> > >> > > > joined
> > >> >
> > >> > > > the server the server fps dropped to 1. Unplayable ;)
> > >> > > >
> > >> > > > Now i've read on the list that "100" is the maximum suggestable.
> > >> > > > Trying this has now visible effect.
> > >> > > >
> > >> > > > The point why I'm trying all this is that my server fps are allways
> > >> > > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also
> > >> > > > there are runnig 3 other instances on the machine I believe 70fps
> > >> > > > is
> > >> >
> > >> > > > far not enough (mostyl because the other instances do idle 23h a
> > >> > day).
> > >> > > >
> > >> > > > I also tried to change fps_max from default to higher and lower
> > >> > values.
> > >> > > >
> > >> > > > With fps_max 1000 there is no change at all.
> > >> > > > With fps_max lower than actual fps, the fps are divided and rounded
> > >> > > > :P
> > >> > > >
> > >> > > > Example
> > >> > > > rcon stats says the server does "61 fps".
> > >> > > > Then setting fps_max to "58" results in "33,3" fps.
> > >> > > >
> > >> > > > Very strange in my eyes.
> > >> > > >
> > >> > > > So here is the question ;-) "How can I get more than 70fps or is
> > >> > > > the
> > >> >
> > >> > > > server really to slow? Remember the other instances really just
> > >> > > > idle
> > >> >
> > >> > > > arround"
> > >> > > >
> > >> > > > Also I've read about -pingboost 3 or something like that. What does
> > >> > > > it actually do?
> > >> > > >
> > >> > > > Greets
> > >> > > > Thorsten
> > >> > > >
> > >> > > > P.S.: Sry for my terrible english ;)
> > >> > > > --
> > >> > > > [EMAIL PROTECTED]
> > >> > > > ... black holes are where god divided by zero.
> > >> > > >
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