The Windows Multimedia Timer issue really ought to be fixed properly Maybe Alfred can have a look at it :)
On Apr 6, 2005 12:14 AM, Ian mu <[EMAIL PROTECTED]> wrote: > This is the stuff that really bugs me (not blaming you, just Valve!), > what is this rubbish with people having to run winamp, now a quake3 > server etc, all to change the fps? > > Can't you just code either a fixed decent fps, or a decent range and > get it working? > > Just seems like the oddest stuff I've ever heard that goes on with > this engine. Just hardcode it properly once and for all and not have > it affected by other apps/games that are on the server (bar load > issues), it can't be that difficult can it? > > > On Apr 5, 2005 1:18 PM, BoNfiRe <[EMAIL PROTECTED]> wrote: > > I use a ticrate of 100 in the command line, and I find ( without a fps_max > > set in ths server.cfg ) I only ever get 60-70 fps however I also run a > > quake3 server and when that runs in conjunction with the css server my fps > > increases by around 200 fps. Why would this be ? > > > > I have been messing with max_fps and ticrate with a linux server, and found > > that whatever I set the fps_max would be what the server would run at > > however doing this in a windows server does not give the same results, and > > the only time I can get a higher fps is by running quake3 server ( An > > increase of 200 fps ). Setting the fps_max works until someone joins then it > > goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops > > to 10, and at worst 1 but only in windows, not linux. To fix this I don't > > set fps_max and just leave the quake server running, and I get a constant > > 250 fps no matter how many ppl are on the server. :) > > > > > > ----- Original Message ----- > > From: "Kyrios" <[EMAIL PROTECTED]> > > To: <hlds@list.valvesoftware.com> > > Sent: Tuesday, April 05, 2005 11:29 AM > > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > > > On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote: > > >> Supposedly this is getting fixed shortly > > >> > > >> It wasn't a Windows 2003 issue, unless this is a seperate issue Im not > > >> aware of > > >> > > >> On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > > >> > Thanks Kyrios for asking something I've just been to busy (or lazy to > > >> > do) for awhile now. > > >> > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > > >> > parameter? > > > What I know now is: > > > sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam > > > Documentation says it's completly the same. > > > When talking about tickrate in CSSDS it is a completly new feature not > > > existing in HLDS. It's a launchoption only. > > > ### CSSDS = Counter Strike Source Dedicated Server > > > ### HLDS = the orginal old (HL1) Dedicated Server > > >> > > > >> > Please let me know what you find... > > >> > > > >> > Regarding CSS and win2003 server, are we still required to bounce the > > >> > box daily to avoid the eventual performance degradation? > > > See the other post from Alfred. > > > > > > Also it's never a bad idea to restart a process from time to time. > > >> > > > >> > -----Original Message----- > > >> > From: [EMAIL PROTECTED] > > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > > >> > Sent: 05 April 2005 01:18 > > >> > To: hlds@list.valvesoftware.com > > >> > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > >> > > > >> > Was just waiting for a reply to add the info that it is a cs:s Server > > >> > ;) > > >> > > > >> > Meanwhile I continued googling around and read about windows not using > > >> > high performance timers at startup and the workaround with starting > > >> > mediaplayer or another multimedia programm. > > >> > > > >> > Unfortunatly I can't test it atm since it is a rented server and the > > >> > "admins" are offline ;) > > >> > > > >> > I'll try it tomorrow and will let you know. > > >> > > > >> > Also I've now notived that the mtnioned Steam-Support DB Article is > > >> > from > > >> > march 2004. So it's propably for hlds. > > >> > This now fits to Alfred's earlier post saying that tickrate greater 100 > > >> > can create strange problems. > > >> > I think the 1FPS Bug is one of those weird problems. > > >> > > > >> > So what I will try tomorrow is: > > >> > - tickrate "100" > > >> > - MediaPlayer in the background. > > >> > - fps_max "greater 300" > > >> > > > >> > I hope/think this will give optimal performance ;) > > >> > > > >> > P.S.: Yes the post was confusing;) That's primary because I've been > > >> > really confused. I totally mixed hlds and CSDS information. > > >> > > > >> > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > >> > > Not sure if its a little confusing your post, or maybe its just > > >> > > me....are you talking about css (am assuming so from most of > > >> > > commands)? In which case ignore pingboost. > > >> > > > > >> > > fps_max (faik), is the max settable via rcon etc, so probably > > >> > > wouldn't > > >> > > > >> > > affect it. tickrate would though. It may help if you include the o.s, > > >> > > kernel ver etc if applicable as it could be that limiting it as it > > >> > > can > > >> > > > >> > > cause some oddities. > > >> > > > > >> > > Guessing fps_max probably will create some weird divisors if lower > > >> > > than tickrate as it may try to work out something from the original > > >> > > tickrate and know it can't go above it/reach it? (Not entirely sure > > >> > > on > > >> > > > >> > > that one, but have seen similar in other game engines). > > >> > > > > >> > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > >> > > a bit if there isn't something setup wrong with your system. Also > > >> > > make > > >> > > > >> > > sure all instances are restarted every day if css etc as its got a > > >> > > weird fps halving+ bug which doesn't take all that long to appear. > > >> > > > > >> > > Anyway, bit more info would probably help those here narrow it down > > >> > maybe. > > >> > > > > >> > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > >> > > > Hi List, > > >> > > > > > >> > > > today I first heard about tickrate. I then searched the steam > > >> > > > forums > > >> > > > >> > > > and the Support DB. > > >> > > > When I then tried (after reading the support DB "Engine" Article) i > > >> > > > decided to try -tickrate 1000. > > >> > > > > > >> > > > What happend was the server running at 1000fps. After players > > >> > > > joined > > >> > > > >> > > > the server the server fps dropped to 1. Unplayable ;) > > >> > > > > > >> > > > Now i've read on the list that "100" is the maximum suggestable. > > >> > > > Trying this has now visible effect. > > >> > > > > > >> > > > The point why I'm trying all this is that my server fps are allways > > >> > > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also > > >> > > > there are runnig 3 other instances on the machine I believe 70fps > > >> > > > is > > >> > > > >> > > > far not enough (mostyl because the other instances do idle 23h a > > >> > day). > > >> > > > > > >> > > > I also tried to change fps_max from default to higher and lower > > >> > values. > > >> > > > > > >> > > > With fps_max 1000 there is no change at all. > > >> > > > With fps_max lower than actual fps, the fps are divided and rounded > > >> > > > :P > > >> > > > > > >> > > > Example > > >> > > > rcon stats says the server does "61 fps". > > >> > > > Then setting fps_max to "58" results in "33,3" fps. > > >> > > > > > >> > > > Very strange in my eyes. > > >> > > > > > >> > > > So here is the question ;-) "How can I get more than 70fps or is > > >> > > > the > > >> > > > >> > > > server really to slow? Remember the other instances really just > > >> > > > idle > > >> > > > >> > > > arround" > > >> > > > > > >> > > > Also I've read about -pingboost 3 or something like that. What does > > >> > > > it actually do? > > >> > > > > > >> > > > Greets > > >> > > > Thorsten > > >> > > > > > >> > > > P.S.: Sry for my terrible english ;) > > >> > > > -- > > >> > > > [EMAIL PROTECTED] > > >> > > > ... black holes are where god divided by zero. > > >> > > > > > >> > > > _______________________________________________ > > >> > > > To unsubscribe, edit your list preferences, or view the list > > >> > archives, please visit: > > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > >> > > > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > >> > > archives, > > >> > please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > >> > > > >> > -- > > >> > [EMAIL PROTECTED] > > >> > ... black holes are where god divided by zero. > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > MWEB: S.A.'s trusted Internet Service Provider. Just Like that. > > >> > To join, click here or call 08600 32000. > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > > > > -- > > > [EMAIL PROTECTED] > > > ... black holes are where god divided by zero. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds