well, I finally got around to trying that experiment, and I gotta say that the odd behaviour only displays itself when you've actually got sv_cheats 1 and sv_showhitboxes 2 turned on. I tried it and it behaved exactly like that video showed. As the bot ran past a doorway opening I could indeed see the hitbox out there in front of the bot's model. And I did indeed have to shoot the hitbox out in front of it. But then setting sv_showhitboxes -1 and sv_cheats 0 and trying the same thing didn't exhibit the same results. As the bot ran past the doorway if I shot in front of it I didn't hit it. I had to shoot at the model, not where the hitbox appeared to be when sv_showhitboxes was set to 2. So I fail to see any problems here except for the fact that the hitboxes and models aren't drawn in the same positions **when you have two cvars set to values that they would never be set to on a real server.**
On 5/11/05, Bud Ingram <[EMAIL PROTECTED]> wrote: > From: "Ben" <[EMAIL PROTECTED]> > Subject: RE: [hlds] mp_showhitboxes > > > > I think that valve should hide or remove a lot of console commands to stop > > the community from destroying itself with its own ignorance :) > > > > That video is a perfect example of why this would be a good idea! > > Unless the video has been properly refuted by the developer, I believe that > it is a good example of a situation that needs to be corrected. Your > suggestion that the community is destroying itself with it's own ignorance > is not helping to suggest one way or another that it is or isn't a design > flaw with the multiplayer portion of the Source Engine. > > If this situation has already been handled, say by -tickrate or max fps, > server side, then fine -- but I do not recall seeing such a degree of > separation between the model and actual hit-boxes being discussed with > server variables as part of the context. I know that there was some > discussion over accuracy and increased FPS server side (dedicated), but this > is a listen server, the server is showing the hit-boxes, correct? How does > this explain any issues with lag or latency when the author of the video is > describing the situation through use of a Bot on his own server (listen)? > > Please feel free to express your wisdom on the situation so that we aren't > "ignorant". > > Respectfully, > > Bud Ingram > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds