Why not just lock the client to match the servers tickrate? Are these variables that really need to be adjustable anyways? If they are is there any way to make them "self-tuning" according to network conditions?
Rick Payton, IT Support Morikawa & Associates (808) 572-1745 http://www.mai-hawaii.com/ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead Sent: Thursday, July 21, 2005 8:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] rate toggle The problem is, people are exploiting the game by setting lower rates. This makes that player alot more difficult to hit without them losing any sorts of performance to their bullet registry. The thing that needs to be seen really is the ability to control the cl_cmdrate and the cl_rate just like the cl_updaterate and rate commands. For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to see what a clients cl_cmdrate and cl_rate is using the status command as you can see their rate and cl_updaterate. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds