Why not just lock the client to match the servers tickrate? Are these
variables that really need to be adjustable anyways? If they are is
there any way to make them "self-tuning" according to network
conditions?

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead
Sent: Thursday, July 21, 2005 8:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] rate toggle


The problem is, people are exploiting the game by setting lower rates.
This makes that player alot more difficult to hit without them losing
any sorts of performance to their bullet registry.

The thing that needs to be seen really is the ability to control the
cl_cmdrate and the cl_rate just like the cl_updaterate and rate
commands.
For example (cl_maxcmdrate and cl_maxclrate), or at least the ability to
see what a clients cl_cmdrate and cl_rate is using the status command as
you can see their rate and cl_updaterate.

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