-- [ Picked text/plain from multipart/alternative ] Yes, it's a dedicated server and the frame rate has a lot to do with it.
The frame rate is how often the server checks for game packets. A server with a low frame rate like my full 24 player DoD: Source server won't check for game packets as often as a server with a high frame rate. This results in lag because although the server is cycling 66 ticks per second, the client only checks for a portion of those packets due to the server's low FPS even though the client has high FPS. Read more about it here: http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285 This is why I'm so puzzled. My server's CPU is only at 80% load but the FPS is way too low. It would make more sense if the CPU was at 100% load. Alexander Kobbevik made some good points with the reasoning being this (just what I was looking for!) in another reply that I am going to respond to now. ** On 10/5/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What's frame rate got to do with a dedicated server, or it is not a > dedicated server? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds