-- [ Picked text/plain from multipart/alternative ] Kevin, you don't have to believe me, but it is these subjective issues that cause competitive CS 1.6 players recoil in horror at the thought of using CS:Source in a competitive environment.
Also, I don't see how not being able to defuse or getting physically trapped by objects are subjective problems. Oh well. On 2/16/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > > I'll have to agree the favorites problem (while this is like the 4th time > it's happened) is a new problem. > > And personally I could care less about SRCTV ... > > The game play bugs are partly a direct result of Havok and the Source > engine. They are the same problems in all the Source engine games > (including a game we all know about that I have play-tested). > > I believe Valve is trying to take the id route and become an engine > builder > and a publisher. The problem is, they aren't a great engine building > company. They made good games (and make good games ala HL2), but the > world > is quickly changing and problems like a basic lack of good anticheat > software. (VAC1/2 doesn't work, the delayed banning doesn't work, and > admins > don't have good skills to manage the servers in-game) > > When the next generation of games come along, I'm not sure Valve will > survive as a game developer (Though I bet the survive as a publisher) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] ] On Behalf Of Scott > Sent: Wednesday, February 15, 2006 5:45 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Valve are you listening? > > On the favorites: > > That is not true. I could add favorites and they would stay there. Little > things like this REALLY affect the community. Traffic dropped on my > servers > by 70% when they broke the in game favorites............again........ > > > How does stuff like this get through play testing on a new steam release? > I > can understand it happening once, but TWICE? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini > Sent: Wednesday, February 15, 2006 3:58 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Valve are you listening? > > Saving favorites from the in-game serverbrowser has >never< worked. > > I believe the nonfunctional SRCTV to be the major reason any competitive > event might prefer to choose CS 1.6 where HLTV works quite well. Many of > the other issues whisper mentioned while irksome, are still a little > subjective and would probably not be enough by themselves to cause a > change > in engines. > > Although the in-game spectate works in CS:S you can't have loads of > spectators sitting in the game while a competition is running, you must > totally isolate them from the game play. > > Recording from the SRCTV server would also give all-player viewpoints (if > it > was working) which makes competition review and management and > distribution > of game highlights possible. > > I find that I'm unable to properly manage my HL2DM server without a > working > SRCTV. I am also unable to properly manage and update new map releases > since I can't observe what players are actually doing, a critical element > in > the map authoring process. > > Since I run LAN clients just to attach to the SRCTV server, I don't care > what the bandwidth utilization is for SRCTV (one of the reasons it has not > > been fixed). > > Keeping a good attitude and sending meaningful and consistent feedback to > Valve will get action faster then abusive rants that will never be read. > > > ----- Original Message ----- > From: " MOFCLAN.NET :: Bush" > To: <hlds@list.valvesoftware.com> > Sent: Wednesday, February 15, 2006 10:04 AM > Subject: Re: [hlds] Valve are you listening? > > > > Perfect example > > of this is the favorites within the game not working.. This was broken > > when militia was fixed and if memory serves me properly this update > > only included the map and BOT Bug fixes -- Nothing was posted about > > any changes to the steam client or the favorites being re-worked. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds