I think that this is in order. I'll boycott my 2 css pubs and my 2 dods
pubs.
thats what? roughly 5$/slot @ 128 slots? someone will lose out on the money.
Some more people need to put some pressure on valve.
----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Friday, February 17, 2006 11:35 AM
Subject: Re: [hlds] Valve are you listening?
--
[ Picked text/plain from multipart/alternative ]
Apparently this has been done for another game. I don't know the details
though, maybe somebody can illuminate what actually happened? :)
On 2/18/06, Tyler Cook <[EMAIL PROTECTED]> wrote:
Frazer, are suggesting that server providers Boycott? LoL! That would be
funny!
On 2/16/06, Richard Welsh <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I don't subscribe to any pay to play service that Valve has. The life
blood
> as you are talking are the people and companies that host Valve's free
HLDS
> server program. These people and Companies profit directly from the
game.
> Valve gets a meaningful supply of money from Business that pay for
> there
> cyber cafe' program and game sales, other than that... companies pay to
> release games on the Steam service. That is direction that Valve is
headed
> into online game streaming. If you remember back when they first
> parted
> ways with Vivendu and started Steam. Of course they will continue to
> release HL related stuff but I believe there biggest source of revenue
is
> going to be from the Streaming of software from the Steam program.
>
> -------Original Message-------
>
> From: Frazer
> Date: 02/16/06 15:30:59
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Valve are you listening?
>
> It occurred to me that many of the subscribers to this list represent a
> large number of commercial and non-commercial game hosting
providers. It
> seems to me that the means to get Valve's attention is self-evident, if
not
> a bit tricky to organize. Imagine if a large percentage of the very
best
> game servers went offline for 24 hours? I wonder if Valve might put a
bit
> more emphasis on the issues presented and discussed here. Valve's
> life-blood is the revenue from game client subscribers. If their
> online
> gameplay experience is jeopardized - well...
>
> Just sayin'
>
>
> ---------------------------------------------------
> "Listen to others thoughtfully and reflect on what is said. Concede
> mistakes gracefully and correct others with humility, not ridicule." -
> Japanese Proverb
>
>
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>
>
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