An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes:
Day of Defeat: Source: * Improved hitbox detection for player body parts that extend outside of the bounding box * Fixed players being able to capture areas from farther away than intended * Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team * Fixed bell sound playing on knife impacts * Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed * Fixed several map exploits * Fixed minimap cap areas showing the number of players present even if those players were on the owning team * Fixed a case where user could crash the server with a client command * Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels * Fixed an exploit that could be used to throw grenades farther than intended * Fixed logging events kill_planter and kill_defuser showing incorrect data * Fixed several cvars not being saved in the config ( death effects options, hud_centerid ) * Fixed animation issue where player would not have an animation if they expended all ammo * Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds