An update to Day of Defeat: Source has been released.  Linux servers
that are set to be automatically updated will be.  Otherwise please run
hldsupdatetool to get this update.  Here are the changes:

Day of Defeat: Source:
*       Improved hitbox detection for player body parts that extend
outside of the bounding box
*       Fixed players being able to capture areas from farther away than
intended
*       Fixed an exploit where player could plant the bomb and switch
teams, causing the bomb to explode and give the point ownership to the
wrong team
*       Fixed bell sound playing on knife impacts
*       Fixed players switching to the tnt view model if they picked it
up while a smoke grenade was deployed
*       Fixed several map exploits
*       Fixed minimap cap areas showing the number of players present
even if those players were on the owning team
*       Fixed a case where user could crash the server with a client
command
*       Fixed a case where dod_Jagd would not respond to mp_timelimit
changelevels
*       Fixed an exploit that could be used to throw grenades farther
than intended
*       Fixed logging events kill_planter and kill_defuser showing
incorrect data
*       Fixed several cvars not being saved in the config ( death
effects options, hud_centerid )
*       Fixed animation issue where player would not have an animation
if they expended all ammo
*       Fixed issue where a player would be stuck on spawn if they were
defusing when the round restarted

Jason

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