r_screenoverlay was being exploited to provide an unfair advantage
(causing certain models to ignore z order when rendering), it has been
cheat protected to prevent this.

- Alfred

Chris Barnett wrote:
> Jason,
>
> What is the deal with r_screenoverlay? At the moment, I use it for
> round end wins...my CS:S server has 2 custom player models per map
> and it shows a
> picture of the winning player model at round end. We are going to
> improve it
> all by adding humour in - e.g a terrorist showing a V sign while the
> CT has
> his head in his hands.
>
> At the moment, we rely on the players setting
> cl_restrict_server_commands to "0" for that to work. Is there now
> further restrictions on this coming up?
>
> Cheers
>
> Chris Barnett
> U75CLAN
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: 18 January 2007 01:25
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: [hlds] RE: [hlds_linux] Source Engine Beta Available
>
> Here's the list of the new cheat protected cvars:
>
> - cl_winddir
> - cl_windspeed
> - r_avglightmap
> - mat_show_texture_memory_usage
> - cl_detailfade
> - r_propsmaxdist
> - cl_phys_props_enable
> - mat_hsv
> - mat_yuv
> - timerefresh
> - developer
> - flush_locked
> - r_skin
> - mat_softwareskin
> - r_radiosity
> - r_lightcache_numambientsamples
> - r_lightstyle
> - mat_norendering
> - mat_loadtextures
> - cl_wpn_sway_scale
> - mat_mipmaptextures
> - mat_softwarelighting
> - mat_hdr_manual_tonemap_rate
> - mat_texture_limit
> - r_screenoverlay
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of ics
> Sent: Wednesday, January 17, 2007 4:55 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Source Engine Beta Available
>
>
> So how about that list?
>
> -ics
>
>
> Alfred Reynolds kirjoitti:
>> Once the release is live I can do this (before hand I don't want to
>> give people any ideas).
>>
>> ics wrote:
>>
>>> Can we get a list of these new cheat protected cvars? I know many
>>> people who wrote custom configs for low-end users and people that
>>> like to optimize their game. I guess it could be just tested out
>>> but hey, easier to ask.
>>>
>>> -ics
>>>
>>>
>>> Jason Ruymen wrote:
>>>
>>>> A beta for the Source Engine has been released. To start a beta
>>>> server, run hldsupdatetool with the command "-beta scrmp0104".
>>>> Current clients are compatible on a beta server, and beta clients
>>>> are able to play on current public servers.  Changes for this beta
>>>> include:
>>>>
>>>> - Cheat protected many more cvars
>>>> - Replaced cl_interp with cl_interp_ratio. Server can limit it with
>>>> sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
>>>> - Added sv_rcon_log to allow rcon logging to be disabled
>>>>
>>>> We plan to release this next week, please provide feedback
>>>> promptly.
>>>>
>>>> Thanks,
>>>> Jason
>>>>
>>>> _______________________________________________
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>>>>
>>>>
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>>>
>>
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>
>
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