question whats this server side amx side pc side. L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace: Tried to write to an uninitialized sizebuf_t: ???
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Friday, January 19, 2007 1:52 PM To: hlds@list.valvesoftware.com Subject: hlds digest, Vol 1 #5169 - 9 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. RE: client's choke dependency of clien't rate (Andrius Pirus) 2. Re: RE: client's choke dependency of clien't rate (Whisper) 3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus) 4. Re: RE: client's choke dependency of clien't rate (Whisper) 5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL) 6. Re: RE: client's choke dependency of clien't rate (Whisper) 7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL) 8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus) 9. RE: client's choke dependency of clien't rate ([EMAIL PROTECTED]) --__--__-- Message: 1 Date: Fri, 19 Jan 2007 16:53:15 +0200 From: Andrius Pirus <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] no, i have already read the link you gave me..it didn't help me. and - i have Counter Strike 1.6 server, not Source. i said already that i have experimented with server settings and it makes no sense.. Choke is always about 10-100 on 80% of my server's players :( -- --__--__-- Message: 2 Date: Sat, 20 Jan 2007 02:01:52 +1100 From: Whisper <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] You have a network problem or the clients have a network problem If the server needs to send data but cannot, that when u get choke. If their rate is too low or if their connection is too crap to support their rate setting or if your server cannot support X players with rate 20000 correctly, then you get choke. On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > no, i have already read the link you gave me..it didn't help me. and - > i have Counter Strike 1.6 server, not Source. i said already that i > have experimented with server settings and it makes no sense.. Choke > is always about 10-100 on 80% of my server's players :( > > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 3 Date: Fri, 19 Jan 2007 17:08:14 +0200 From: Andrius Pirus <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] I don't think so.. Network is ok.. The only change i did was switching from Debian Linux to Windows 2003. And i tried many different rate settings.. But noone of them did the trick to get clients` chokes to 0. Only if every player did "rate 25000" Quoting Whisper : -- [ Picked text/plain from multipart/alternative ] You have a network problem or the clients have a network problem If the server needs to send data but cannot, that when u get choke. If their rate is too low or if their connection is too crap to support their rate setting or if your server cannot support X players with rate 20000 correctly, then you get choke. On 1/20/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] no, i have already read the link you gave me..it didn't help me. and - i have Counter Strike 1.6 server, not Source. i said already that i have experimented with server settings and it makes no sense.. Choke is always about 10-100 on 80% of my server's players :( -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: ------ [1] mailto:[EMAIL PROTECTED] -- --__--__-- Message: 4 Date: Sat, 20 Jan 2007 02:14:10 +1100 From: Whisper <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] They are Counter-Strike players, yes? Enough said. On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I don't think so.. Network is ok.. The only change i did was switching > from Debian Linux to Windows 2003. And i tried many different rate > settings.. But noone of them did the trick to get clients` chokes to > 0. Only if every player did "rate 25000" > Quoting Whisper : -- > [ Picked text/plain from multipart/alternative ] > You have a network problem or the clients have a network problem > If the server needs to send data but cannot, that when u get choke. > If their rate is too low or if their connection is too crap to > support their > rate setting or if your server cannot support X players with rate > 20000 > correctly, then you get choke. > On 1/20/07, Andrius Pirus wrote: > -- > [ Picked text/plain from multipart/alternative ] > no, i have already read the link you gave me..it didn't help me. and > - > i have Counter Strike 1.6 server, not Source. i said already that i > have experimented with server settings and it makes no sense.. Choke > is always about 10-100 on 80% of my server's players :( > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > Links: > ------ > [1] mailto:[EMAIL PROTECTED] > > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 5 Date: Fri, 19 Jan 2007 09:15:31 -0600 From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Well, since you brought up that you're using Windows now, did you use a timer resolution booster or are you keeping Windows Media Player open in the background? What does "stats" show in the server's console? Can your server handle the tickrate? If not, it will choke. On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I don't think so.. Network is ok.. The only change i did was switching > from Debian Linux to Windows 2003. And i tried many different rate > settings.. But noone of them did the trick to get clients` chokes to > 0. Only if every player did "rate 25000" > Quoting Whisper : -- > [ Picked text/plain from multipart/alternative ] > You have a network problem or the clients have a network problem > If the server needs to send data but cannot, that when u get choke. > If their rate is too low or if their connection is too crap to > support their > rate setting or if your server cannot support X players with rate > 20000 > correctly, then you get choke. > On 1/20/07, Andrius Pirus wrote: > -- > [ Picked text/plain from multipart/alternative ] > no, i have already read the link you gave me..it didn't help me. and > - > i have Counter Strike 1.6 server, not Source. i said already that i > have experimented with server settings and it makes no sense.. Choke > is always about 10-100 on 80% of my server's players :( > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > Links: > ------ > [1] mailto:[EMAIL PROTECTED] > > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 6 Date: Sat, 20 Jan 2007 02:21:29 +1100 From: Whisper <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Oh noes Don't talk about tickrate its CS 1.6!!! On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well, since you brought up that you're using Windows now, did you use a > timer resolution booster or are you keeping Windows Media Player open in > the > background? What does "stats" show in the server's console? Can your > server > handle the tickrate? If not, it will choke. > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I don't think so.. Network is ok.. The only change i did was switching > > from Debian Linux to Windows 2003. And i tried many different rate > > settings.. But noone of them did the trick to get clients` chokes to > > 0. Only if every player did "rate 25000" > > Quoting Whisper : -- > > [ Picked text/plain from multipart/alternative ] > > You have a network problem or the clients have a network problem > > If the server needs to send data but cannot, that when u get choke. > > If their rate is too low or if their connection is too crap to > > support their > > rate setting or if your server cannot support X players with rate > > 20000 > > correctly, then you get choke. > > On 1/20/07, Andrius Pirus wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > no, i have already read the link you gave me..it didn't help me. and > > - > > i have Counter Strike 1.6 server, not Source. i said already that i > > have experimented with server settings and it makes no sense.. Choke > > is always about 10-100 on 80% of my server's players :( > > -- > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > Links: > > ------ > > [1] mailto:[EMAIL PROTECTED] > > > > -- > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 7 Date: Fri, 19 Jan 2007 09:24:59 -0600 From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Haha, eh. Windows timer still runs like s*it as default, so either way he should be running some sort of timer boosting program, such as srcdsfpsboost or Windows Media Player. On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Oh noes > > Don't talk about tickrate its CS 1.6!!! > > On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Well, since you brought up that you're using Windows now, did you use a > > timer resolution booster or are you keeping Windows Media Player open in > > the > > background? What does "stats" show in the server's console? Can your > > server > > handle the tickrate? If not, it will choke. > > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I don't think so.. Network is ok.. The only change i did was switching > > > from Debian Linux to Windows 2003. And i tried many different rate > > > settings.. But noone of them did the trick to get clients` chokes to > > > 0. Only if every player did "rate 25000" > > > Quoting Whisper : -- > > > [ Picked text/plain from multipart/alternative ] > > > You have a network problem or the clients have a network problem > > > If the server needs to send data but cannot, that when u get choke. > > > If their rate is too low or if their connection is too crap to > > > support their > > > rate setting or if your server cannot support X players with rate > > > 20000 > > > correctly, then you get choke. > > > On 1/20/07, Andrius Pirus wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > no, i have already read the link you gave me..it didn't help me. and > > > - > > > i have Counter Strike 1.6 server, not Source. i said already that i > > > have experimented with server settings and it makes no sense.. Choke > > > is always about 10-100 on 80% of my server's players :( > > > -- > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > Links: > > > ------ > > > [1] mailto:[EMAIL PROTECTED] > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- Message: 8 Date: Fri, 19 Jan 2007 17:29:33 +0200 From: Andrius Pirus <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: client's choke dependency of clien't rate Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] I already tried srcdsfpsboost and windows media player. Sorry i meant sys_ticrate not tickrate :) I don't think that problem is in fps- fps is stable 512 (tried also set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is stable, only these chokes.. Quoting Cc2iscooL : -- [ Picked text/plain from multipart/alternative ] Haha, eh. Windows timer still runs like s*it as default, so either way he should be running some sort of timer boosting program, such as srcdsfpsboost or Windows Media Player. On 1/19/07, Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Oh noes Don't talk about tickrate its CS 1.6!!! On 1/20/07, Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Well, since you brought up that you're using Windows now, did you use a timer resolution booster or are you keeping Windows Media Player open in the background? What does "stats" show in the server's console? Can your server handle the tickrate? If not, it will choke. On 1/19/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I don't think so.. Network is ok.. The only change i did was switching from Debian Linux to Windows 2003. And i tried many different rate settings.. But noone of them did the trick to get clients` chokes to 0. Only if every player did "rate 25000" Quoting Whisper : -- [ Picked text/plain from multipart/alternative ] You have a network problem or the clients have a network problem If the server needs to send data but cannot, that when u get choke. If their rate is too low or if their connection is too crap to support their rate setting or if your server cannot support X players with rate 20000 correctly, then you get choke. On 1/20/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] no, i have already read the link you gave me..it didn't help me. and - i have Counter Strike 1.6 server, not Source. i said already that i have experimented with server settings and it makes no sense.. Choke is always about 10-100 on 80% of my server's players :( -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: ------ [1] mailto:[EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: ------ [1] mailto:[EMAIL PROTECTED] -- --__--__-- Message: 9 Subject: RE: [hlds] client's choke dependency of clien't rate Date: Fri, 19 Jan 2007 14:10:00 -0600 From: <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Reply-To: hlds@list.valvesoftware.com This is a multi-part message in MIME format. -- Sounds like a server-side issue to me. This happened to me on CS 1.6 when = my provider was rolling out Source updates (note: updates have come out ove= r the last few days). The sheer amount of traffic was enough to make thing= s shaky for quite some time. Nobody was able to resolve the problem - whic= h was consistent -- very VERY high choke -- affecting everyone. Usually, 0= choke - sometimes 1 choke. I inquired about it, and was told there were u= pgrades going on across the board & that it'd be cleared up by evening. It= was in fact, cleared up. Bring this to the attention of your provider -- that's my suggestion. Hope this helps :) ________________________________ From: [EMAIL PROTECTED] on behalf of Andrius Pirus Sent: Fri 1/19/2007 9:23 AM To: hlds@list.valvesoftware.com Subject: [hlds] client's choke dependency of clien't rate -- [ Picked text/plain from multipart/alternative ] What could be the problem if almost all (but 80%) of my server's players have choke playing - even 100 .no loss but only choke. I tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate, sys_ticrate etc.. no changes.. BUT all is fine if client set his rate to 25000 - then no choke, no loss. But i don't want to search for and install plugins that set clien`ts rates to 25000. All should be fine also with default (3500) . Or am i wrong? I`ve read many many manuals, valve and other forums, but couldn't find an answer to this.. Server's isp is very good and stable. 100 MBit/s.. my sv_minrate 0 (tried also 2000 4000 5000) sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc) sv_maxupdaterate 60 (tried also 30,60,101) maxplayers 20 engine- newest Plz help.. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, plea= se visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- --__--__-- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds