Oh really?  You don't say?

Jason

On Thu, 2007-01-25 at 12:55 +0300, Filipp wrote:
> я ОТКУДА ЗАНАЮ!!!!
>
> ----- Original Message -----
> From: "-=GOz=-FIREBUG" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Friday, January 19, 2007 11:33 PM
> Subject: [hlds] hlds server
>
>
> > question
> > whats this
> >  server side
> >    amx side
> >      pc side.
> > L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace:  Tried
> > to
> > write to an uninitialized sizebuf_t: ???
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Friday, January 19, 2007 1:52 PM
> > To: hlds@list.valvesoftware.com
> > Subject: hlds digest, Vol 1 #5169 - 9 msgs
> >
> >
> > Send hlds mailing list submissions to
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> >
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> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
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> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. RE: client's choke dependency of clien't rate (Andrius Pirus)
> >   2. Re: RE: client's choke dependency of clien't rate (Whisper)
> >   3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
> >   4. Re: RE: client's choke dependency of clien't rate (Whisper)
> >   5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
> >   6. Re: RE: client's choke dependency of clien't rate (Whisper)
> >   7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
> >   8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
> >   9. RE: client's choke dependency of clien't rate
> > ([EMAIL PROTECTED])
> >
> > --__--__--
> >
> > Message: 1
> > Date: Fri, 19 Jan 2007 16:53:15 +0200
> > From: Andrius Pirus <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > no, i have already read the link you gave me..it didn't help me. and -
> > i have Counter Strike 1.6 server, not Source.  i said already that i
> > have experimented with server settings and it makes no sense.. Choke
> > is always about 10-100 on 80% of my server's players :(
> >
> > --
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > Date: Sat, 20 Jan 2007 02:01:52 +1100
> > From: Whisper <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You have a network problem or the clients have a network problem
> >
> > If the server needs to send data but cannot, that when u get choke.
> >
> > If their rate is too low or if their connection is too crap to support
> > their
> > rate setting or if your server cannot support X players with rate 20000
> > correctly, then you get choke.
> >
> > On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >>
> >> --
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> > --__--__--
> >
> > Message: 3
> > Date: Fri, 19 Jan 2007 17:08:14 +0200
> > From: Andrius Pirus <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I don't think so.. Network is ok.. The only change i did was switching
> > from Debian Linux to Windows 2003. And i tried many different rate
> > settings.. But noone of them did the trick to get clients` chokes to
> > 0. Only if every player did "rate 25000"
> >  Quoting Whisper : --
> > [ Picked text/plain from multipart/alternative ]
> > You have a network problem or the clients have a network problem
> > If the server needs to send data but cannot, that when u get choke.
> > If their rate is too low or if their connection is too crap to
> > support their
> > rate setting or if your server cannot support X players with rate
> > 20000
> > correctly, then you get choke.
> > On 1/20/07, Andrius Pirus  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > no, i have already read the link you gave me..it didn't help me. and
> > -
> > i have Counter Strike 1.6 server, not Source.  i said already that i
> > have experimented with server settings and it makes no sense.. Choke
> > is always about 10-100 on 80% of my server's players :(
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > Links:
> > ------
> > [1] mailto:[EMAIL PROTECTED]
> >
> > --
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 4
> > Date: Sat, 20 Jan 2007 02:14:10 +1100
> > From: Whisper <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > They are Counter-Strike players, yes?
> >
> > Enough said.
> >
> > On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I don't think so.. Network is ok.. The only change i did was switching
> >> from Debian Linux to Windows 2003. And i tried many different rate
> >> settings.. But noone of them did the trick to get clients` chokes to
> >> 0. Only if every player did "rate 25000"
> >>   Quoting Whisper : --
> >> [ Picked text/plain from multipart/alternative ]
> >> You have a network problem or the clients have a network problem
> >> If the server needs to send data but cannot, that when u get choke.
> >> If their rate is too low or if their connection is too crap to
> >> support their
> >> rate setting or if your server cannot support X players with rate
> >> 20000
> >> correctly, then you get choke.
> >> On 1/20/07, Andrius Pirus  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and
> >> -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:[EMAIL PROTECTED]
> >>
> >> --
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> > --__--__--
> >
> > Message: 5
> > Date: Fri, 19 Jan 2007 09:15:31 -0600
> > From: Cc2iscooL <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well, since you brought up that you're using Windows now, did you use a
> > timer resolution booster or are you keeping Windows Media Player open in
> > the
> > background? What does "stats" show in the server's console? Can your
> > server
> > handle the tickrate? If not, it will choke.
> > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I don't think so.. Network is ok.. The only change i did was switching
> >> from Debian Linux to Windows 2003. And i tried many different rate
> >> settings.. But noone of them did the trick to get clients` chokes to
> >> 0. Only if every player did "rate 25000"
> >>   Quoting Whisper : --
> >> [ Picked text/plain from multipart/alternative ]
> >> You have a network problem or the clients have a network problem
> >> If the server needs to send data but cannot, that when u get choke.
> >> If their rate is too low or if their connection is too crap to
> >> support their
> >> rate setting or if your server cannot support X players with rate
> >> 20000
> >> correctly, then you get choke.
> >> On 1/20/07, Andrius Pirus  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and
> >> -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:[EMAIL PROTECTED]
> >>
> >> --
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> > --__--__--
> >
> > Message: 6
> > Date: Sat, 20 Jan 2007 02:21:29 +1100
> > From: Whisper <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Oh noes
> >
> > Don't talk about tickrate its CS 1.6!!!
> >
> > On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Well, since you brought up that you're using Windows now, did you use a
> >> timer resolution booster or are you keeping Windows Media Player open in
> >> the
> >> background? What does "stats" show in the server's console? Can your
> >> server
> >> handle the tickrate? If not, it will choke.
> >> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >> >
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > I don't think so.. Network is ok.. The only change i did was switching
> >> > from Debian Linux to Windows 2003. And i tried many different rate
> >> > settings.. But noone of them did the trick to get clients` chokes to
> >> > 0. Only if every player did "rate 25000"
> >> >   Quoting Whisper : --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > You have a network problem or the clients have a network problem
> >> > If the server needs to send data but cannot, that when u get choke.
> >> > If their rate is too low or if their connection is too crap to
> >> > support their
> >> > rate setting or if your server cannot support X players with rate
> >> > 20000
> >> > correctly, then you get choke.
> >> > On 1/20/07, Andrius Pirus  wrote:
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > no, i have already read the link you gave me..it didn't help me. and
> >> > -
> >> > i have Counter Strike 1.6 server, not Source.  i said already that i
> >> > have experimented with server settings and it makes no sense.. Choke
> >> > is always about 10-100 on 80% of my server's players :(
> >> > --
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > --
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > Links:
> >> > ------
> >> > [1] mailto:[EMAIL PROTECTED]
> >> >
> >> > --
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> > --__--__--
> >
> > Message: 7
> > Date: Fri, 19 Jan 2007 09:24:59 -0600
> > From: Cc2iscooL <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Haha, eh. Windows timer still runs like s*it as default, so either way he
> > should be running some sort of timer boosting program, such as
> > srcdsfpsboost
> > or Windows Media Player.
> >
> > On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Oh noes
> >>
> >> Don't talk about tickrate its CS 1.6!!!
> >>
> >> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >> >
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Well, since you brought up that you're using Windows now, did you use a
> >> > timer resolution booster or are you keeping Windows Media Player open
> >> > in
> >> > the
> >> > background? What does "stats" show in the server's console? Can your
> >> > server
> >> > handle the tickrate? If not, it will choke.
> >> > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >> > >
> >> > > --
> >> > > [ Picked text/plain from multipart/alternative ]
> >> > > I don't think so.. Network is ok.. The only change i did was
> >> > > switching
> >> > > from Debian Linux to Windows 2003. And i tried many different rate
> >> > > settings.. But noone of them did the trick to get clients` chokes to
> >> > > 0. Only if every player did "rate 25000"
> >> > >   Quoting Whisper : --
> >> > > [ Picked text/plain from multipart/alternative ]
> >> > > You have a network problem or the clients have a network problem
> >> > > If the server needs to send data but cannot, that when u get choke.
> >> > > If their rate is too low or if their connection is too crap to
> >> > > support their
> >> > > rate setting or if your server cannot support X players with rate
> >> > > 20000
> >> > > correctly, then you get choke.
> >> > > On 1/20/07, Andrius Pirus  wrote:
> >> > > --
> >> > > [ Picked text/plain from multipart/alternative ]
> >> > > no, i have already read the link you gave me..it didn't help me. and
> >> > > -
> >> > > i have Counter Strike 1.6 server, not Source.  i said already that i
> >> > > have experimented with server settings and it makes no sense.. Choke
> >> > > is always about 10-100 on 80% of my server's players :(
> >> > > --
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > --
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > >
> >> > > Links:
> >> > > ------
> >> > > [1] mailto:[EMAIL PROTECTED]
> >> > >
> >> > > --
> >> > >
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> > --__--__--
> >
> > Message: 8
> > Date: Fri, 19 Jan 2007 17:29:33 +0200
> > From: Andrius Pirus <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I already tried srcdsfpsboost and windows media player.
> > Sorry i meant sys_ticrate not tickrate :)
> > I don't think that problem is in fps- fps is stable 512 (tried also
> > set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is
> > stable, only these chokes..
> >  Quoting Cc2iscooL : --
> > [ Picked text/plain from multipart/alternative ]
> > Haha, eh. Windows timer still runs like s*it as default, so either
> > way he
> > should be running some sort of timer boosting program, such as
> > srcdsfpsboost
> > or Windows Media Player.
> > On 1/19/07, Whisper  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Oh noes
> > Don't talk about tickrate its CS 1.6!!!
> > On 1/20/07, Cc2iscooL  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well, since you brought up that you're using Windows now, did you
> > use a
> > timer resolution booster or are you keeping Windows Media Player
> > open in
> > the
> > background? What does "stats" show in the server's console? Can your
> > server
> > handle the tickrate? If not, it will choke.
> > On 1/19/07, Andrius Pirus  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I don't think so.. Network is ok.. The only change i did was
> > switching
> > from Debian Linux to Windows 2003. And i tried many different rate
> > settings.. But noone of them did the trick to get clients` chokes to
> > 0. Only if every player did "rate 25000"
> > Quoting Whisper : --
> > [ Picked text/plain from multipart/alternative ]
> > You have a network problem or the clients have a network problem
> > If the server needs to send data but cannot, that when u get choke.
> > If their rate is too low or if their connection is too crap to
> > support their
> > rate setting or if your server cannot support X players with rate
> > 20000
> > correctly, then you get choke.
> > On 1/20/07, Andrius Pirus  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > no, i have already read the link you gave me..it didn't help me. and
> > -
> > i have Counter Strike 1.6 server, not Source.  i said already that i
> > have experimented with server settings and it makes no sense.. Choke
> > is always about 10-100 on 80% of my server's players :(
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > Links:
> > ------
> > [1] mailto:[EMAIL PROTECTED]
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > Links:
> > ------
> > [1] mailto:[EMAIL PROTECTED]
> >
> > --
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 9
> > Subject: RE: [hlds] client's choke dependency of clien't rate
> > Date: Fri, 19 Jan 2007 14:10:00 -0600
> > From: <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Reply-To: hlds@list.valvesoftware.com
> >
> > This is a multi-part message in MIME format.
> > --
> > Sounds like a server-side issue to me.  This happened to me on CS 1.6 when
> > =
> > my provider was rolling out Source updates (note: updates have come out
> > ove=
> > r the last few days).  The sheer amount of traffic was enough to make
> > thing=
> > s shaky for quite some time.  Nobody was able to resolve the problem -
> > whic=
> > h was consistent -- very VERY high choke -- affecting everyone.  Usually,
> > 0=
> > choke - sometimes 1 choke.  I inquired about it, and was told there were
> > u=
> > pgrades going on across the board & that it'd be cleared up by evening.
> > It=
> > was in fact, cleared up.
> >
> > Bring this to the attention of your provider -- that's my suggestion.
> >
> > Hope this helps :)
> >
> > ________________________________
> >
> > From: [EMAIL PROTECTED] on behalf of Andrius Pirus
> > Sent: Fri 1/19/2007 9:23 AM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] client's choke dependency of clien't rate
> >
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What could be the problem if almost all (but 80%) of my server's
> > players have choke playing - even 100 .no loss but only choke. I
> > tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate,
> > sys_ticrate etc.. no changes.. BUT all is fine if client set his rate
> > to 25000 - then no choke, no loss. But i don't want to search for and
> > install plugins that set clien`ts rates to 25000. All should be fine
> > also with default (3500) . Or am i wrong? I`ve read many many
> > manuals, valve and other forums, but couldn't find an answer to
> > this..  Server's isp is very good and stable. 100 MBit/s..
> >
> > my sv_minrate 0 (tried also 2000 4000 5000)
> > sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc)
> > sv_maxupdaterate 60 (tried also 30,60,101)
> > maxplayers 20
> > engine- newest
> >
> > Plz help..
> >
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