я ОТКУДА ЗАНАЮ!!!!

----- Original Message -----
From: "-=GOz=-FIREBUG" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Friday, January 19, 2007 11:33 PM
Subject: [hlds] hlds server


question
whats this
 server side
   amx side
     pc side.
L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace:  Tried
to
write to an uninitialized sizebuf_t: ???

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Sent: Friday, January 19, 2007 1:52 PM
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Today's Topics:

  1. RE: client's choke dependency of clien't rate (Andrius Pirus)
  2. Re: RE: client's choke dependency of clien't rate (Whisper)
  3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
  4. Re: RE: client's choke dependency of clien't rate (Whisper)
  5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
  6. Re: RE: client's choke dependency of clien't rate (Whisper)
  7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
  8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
  9. RE: client's choke dependency of clien't rate
([EMAIL PROTECTED])

--__--__--

Message: 1
Date: Fri, 19 Jan 2007 16:53:15 +0200
From: Andrius Pirus <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and -
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(

--




--__--__--

Message: 2
Date: Sat, 20 Jan 2007 02:01:52 +1100
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
You have a network problem or the clients have a network problem

If the server needs to send data but cannot, that when u get choke.

If their rate is too low or if their connection is too crap to support
their
rate setting or if your server cannot support X players with rate 20000
correctly, then you get choke.

On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and -
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(

--



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Message: 3
Date: Fri, 19 Jan 2007 17:08:14 +0200
From: Andrius Pirus <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
I don't think so.. Network is ok.. The only change i did was switching
from Debian Linux to Windows 2003. And i tried many different rate
settings.. But noone of them did the trick to get clients` chokes to
0. Only if every player did "rate 25000"
 Quoting Whisper : --
[ Picked text/plain from multipart/alternative ]
You have a network problem or the clients have a network problem
If the server needs to send data but cannot, that when u get choke.
If their rate is too low or if their connection is too crap to
support their
rate setting or if your server cannot support X players with rate
20000
correctly, then you get choke.
On 1/20/07, Andrius Pirus  wrote:
--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and
-
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(
--
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Message: 4
Date: Sat, 20 Jan 2007 02:14:10 +1100
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
They are Counter-Strike players, yes?

Enough said.

On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
I don't think so.. Network is ok.. The only change i did was switching
from Debian Linux to Windows 2003. And i tried many different rate
settings.. But noone of them did the trick to get clients` chokes to
0. Only if every player did "rate 25000"
  Quoting Whisper : --
[ Picked text/plain from multipart/alternative ]
You have a network problem or the clients have a network problem
If the server needs to send data but cannot, that when u get choke.
If their rate is too low or if their connection is too crap to
support their
rate setting or if your server cannot support X players with rate
20000
correctly, then you get choke.
On 1/20/07, Andrius Pirus  wrote:
--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and
-
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(
--
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Message: 5
Date: Fri, 19 Jan 2007 09:15:31 -0600
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Well, since you brought up that you're using Windows now, did you use a
timer resolution booster or are you keeping Windows Media Player open in
the
background? What does "stats" show in the server's console? Can your
server
handle the tickrate? If not, it will choke.
On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
I don't think so.. Network is ok.. The only change i did was switching
from Debian Linux to Windows 2003. And i tried many different rate
settings.. But noone of them did the trick to get clients` chokes to
0. Only if every player did "rate 25000"
  Quoting Whisper : --
[ Picked text/plain from multipart/alternative ]
You have a network problem or the clients have a network problem
If the server needs to send data but cannot, that when u get choke.
If their rate is too low or if their connection is too crap to
support their
rate setting or if your server cannot support X players with rate
20000
correctly, then you get choke.
On 1/20/07, Andrius Pirus  wrote:
--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and
-
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(
--
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Message: 6
Date: Sat, 20 Jan 2007 02:21:29 +1100
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Oh noes

Don't talk about tickrate its CS 1.6!!!

On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Well, since you brought up that you're using Windows now, did you use a
timer resolution booster or are you keeping Windows Media Player open in
the
background? What does "stats" show in the server's console? Can your
server
handle the tickrate? If not, it will choke.
On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I don't think so.. Network is ok.. The only change i did was switching
> from Debian Linux to Windows 2003. And i tried many different rate
> settings.. But noone of them did the trick to get clients` chokes to
> 0. Only if every player did "rate 25000"
>   Quoting Whisper : --
> [ Picked text/plain from multipart/alternative ]
> You have a network problem or the clients have a network problem
> If the server needs to send data but cannot, that when u get choke.
> If their rate is too low or if their connection is too crap to
> support their
> rate setting or if your server cannot support X players with rate
> 20000
> correctly, then you get choke.
> On 1/20/07, Andrius Pirus  wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> no, i have already read the link you gave me..it didn't help me. and
> -
> i have Counter Strike 1.6 server, not Source.  i said already that i
> have experimented with server settings and it makes no sense.. Choke
> is always about 10-100 on 80% of my server's players :(
> --
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> archives,
> please visit:
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>
>
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Message: 7
Date: Fri, 19 Jan 2007 09:24:59 -0600
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Haha, eh. Windows timer still runs like s*it as default, so either way he
should be running some sort of timer boosting program, such as
srcdsfpsboost
or Windows Media Player.

On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Oh noes

Don't talk about tickrate its CS 1.6!!!

On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, since you brought up that you're using Windows now, did you use a
> timer resolution booster or are you keeping Windows Media Player open
> in
> the
> background? What does "stats" show in the server's console? Can your
> server
> handle the tickrate? If not, it will choke.
> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I don't think so.. Network is ok.. The only change i did was
> > switching
> > from Debian Linux to Windows 2003. And i tried many different rate
> > settings.. But noone of them did the trick to get clients` chokes to
> > 0. Only if every player did "rate 25000"
> >   Quoting Whisper : --
> > [ Picked text/plain from multipart/alternative ]
> > You have a network problem or the clients have a network problem
> > If the server needs to send data but cannot, that when u get choke.
> > If their rate is too low or if their connection is too crap to
> > support their
> > rate setting or if your server cannot support X players with rate
> > 20000
> > correctly, then you get choke.
> > On 1/20/07, Andrius Pirus  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > no, i have already read the link you gave me..it didn't help me. and
> > -
> > i have Counter Strike 1.6 server, not Source.  i said already that i
> > have experimented with server settings and it makes no sense.. Choke
> > is always about 10-100 on 80% of my server's players :(
> > --
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > Links:
> > ------
> > [1] mailto:[EMAIL PROTECTED]
> >
> > --
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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>
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Message: 8
Date: Fri, 19 Jan 2007 17:29:33 +0200
From: Andrius Pirus <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
I already tried srcdsfpsboost and windows media player.
Sorry i meant sys_ticrate not tickrate :)
I don't think that problem is in fps- fps is stable 512 (tried also
set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is
stable, only these chokes..
 Quoting Cc2iscooL : --
[ Picked text/plain from multipart/alternative ]
Haha, eh. Windows timer still runs like s*it as default, so either
way he
should be running some sort of timer boosting program, such as
srcdsfpsboost
or Windows Media Player.
On 1/19/07, Whisper  wrote:
--
[ Picked text/plain from multipart/alternative ]
Oh noes
Don't talk about tickrate its CS 1.6!!!
On 1/20/07, Cc2iscooL  wrote:
--
[ Picked text/plain from multipart/alternative ]
Well, since you brought up that you're using Windows now, did you
use a
timer resolution booster or are you keeping Windows Media Player
open in
the
background? What does "stats" show in the server's console? Can your
server
handle the tickrate? If not, it will choke.
On 1/19/07, Andrius Pirus  wrote:
--
[ Picked text/plain from multipart/alternative ]
I don't think so.. Network is ok.. The only change i did was
switching
from Debian Linux to Windows 2003. And i tried many different rate
settings.. But noone of them did the trick to get clients` chokes to
0. Only if every player did "rate 25000"
Quoting Whisper : --
[ Picked text/plain from multipart/alternative ]
You have a network problem or the clients have a network problem
If the server needs to send data but cannot, that when u get choke.
If their rate is too low or if their connection is too crap to
support their
rate setting or if your server cannot support X players with rate
20000
correctly, then you get choke.
On 1/20/07, Andrius Pirus  wrote:
--
[ Picked text/plain from multipart/alternative ]
no, i have already read the link you gave me..it didn't help me. and
-
i have Counter Strike 1.6 server, not Source.  i said already that i
have experimented with server settings and it makes no sense.. Choke
is always about 10-100 on 80% of my server's players :(
--
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Message: 9
Subject: RE: [hlds] client's choke dependency of clien't rate
Date: Fri, 19 Jan 2007 14:10:00 -0600
From: <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Reply-To: hlds@list.valvesoftware.com

This is a multi-part message in MIME format.
--
Sounds like a server-side issue to me.  This happened to me on CS 1.6 when
=
my provider was rolling out Source updates (note: updates have come out
ove=
r the last few days).  The sheer amount of traffic was enough to make
thing=
s shaky for quite some time.  Nobody was able to resolve the problem -
whic=
h was consistent -- very VERY high choke -- affecting everyone.  Usually,
0=
choke - sometimes 1 choke.  I inquired about it, and was told there were
u=
pgrades going on across the board & that it'd be cleared up by evening.
It=
was in fact, cleared up.

Bring this to the attention of your provider -- that's my suggestion.

Hope this helps :)

________________________________

From: [EMAIL PROTECTED] on behalf of Andrius Pirus
Sent: Fri 1/19/2007 9:23 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] client's choke dependency of clien't rate



--
[ Picked text/plain from multipart/alternative ]
What could be the problem if almost all (but 80%) of my server's
players have choke playing - even 100 .no loss but only choke. I
tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate,
sys_ticrate etc.. no changes.. BUT all is fine if client set his rate
to 25000 - then no choke, no loss. But i don't want to search for and
install plugins that set clien`ts rates to 25000. All should be fine
also with default (3500) . Or am i wrong? I`ve read many many
manuals, valve and other forums, but couldn't find an answer to
this..  Server's isp is very good and stable. 100 MBit/s..

my sv_minrate 0 (tried also 2000 4000 5000)
sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc)
sv_maxupdaterate 60 (tried also 30,60,101)
maxplayers 20
engine- newest

Plz help..

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