With and without the beta, there is still this weird issue.  It only escapes
above 10FPS for a second or so.  My windows box is fine.  CentOS 5 with
dynamic ticks (working fine just earlier) that I was planning to migrate to
is now crippled..

Dan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, April 02, 2007 9:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Dedicated server beta

You will not get this update unless you add that special command line.

- Alfred

Affordablegameservers.com wrote:
> Alfred, im wondering does this have any affect on other servers
> running on
> the box. All of the sudden, about 2 hours ago or so, my css servers
> started
> running at 10fps. I installed a hl1 game on the box and its fine tops
> out at
> about 330 or so and acts normal.
>
> centos no real changes to anything it just all of the sudden started
> happening.
> restarts dont help.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 02, 2007 8:34 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Engine Dedicated server beta
>
>
> 04 = April, 07 = 2007 :)
>
> - Alfred
>
> RMaioroff wrote:
>> Thanks for offering this to us. I am going to update it right now on
>> one of our busy Garry's Mod 10 pubs.
>>
>> Is 0407 the internal build number or perhaps the target date for the
>> release version to push? That is, if you're at liberty to say.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
>> Subject: [hlds] Source Engine Dedicated server beta
>>
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407" on the command line.
>>
>> This update addresses some lag issues that have been seen when
>> running the Source Engine (in particular, it programmatically does
>> something similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
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>>
>>
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