There is a bug in the server causing it to wait too long for connections
when it is in a certain state (after restart in particular) and we have
a couple servers being slow right now. Longer term we want to decouple
the timing from the servers main loop obviously.

- Alfred

[EMAIL PROTECTED] wrote:
> Still not looking so hot.  Exactly what is the problem and why would
> VALVe's connectivity cause FPS drops in Source?  I can understand
> games
> not connecting to the master or authentication servers, but server
> performance affected so drastically by your remote servers?
>
>
>> We are working on the problem, the internet pipes are being grumpy
>> (yes, that is the technical term). Should be happy again real soon.
>>
>> - Alfred
>>
>> Affordablegameservers.com wrote:
>>> ive been getting reports from other gsps as well that now all of
>>> the sudden have this issue.
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of
>>> [EMAIL PROTECTED] Sent: Monday, April 02, 2007 9:28 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>
>>>
>>> I believe this is more than just a Source issue.  Our HL1 game
>>> servers that are restarted in the past few hours do not seem to be
>>> able to find Steam (yes, running 32bit not 64bit).  Some other GSPs
>>> I've been in contact with in the past 30 minutes are noticing the
>>>  10fps issues as well. I have to imagine this is linked in some
>>> fashion but I doubt it has anything at all to do with the betas
>>> (I'm not running the beta on any of our machines).
>>>
>>>
>>>> I didnt update to the beta but some updated from ds 74 to 75 thats
>>>> when it all messed up for me. I have tested it with another fresh
>>>> install and its doing the same thing. If it has something to do
>>>> with net_queuesplits needing to be set, id gladly do it. Im reading
>>>> through a huge post now in teh steampowered.com forums looking
>>>> where i should put it and how
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>> Reynolds Sent: Monday, April 02, 2007 9:02 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>
>>>>
>>>> You will not get this update unless you add that special command
>>>> line.
>>>>
>>>> - Alfred
>>>>
>>>> Affordablegameservers.com wrote:
>>>>> Alfred, im wondering does this have any affect on other servers
>>>>> running on the box. All of the sudden, about 2 hours ago or so, my
>>>>> css servers started running at 10fps. I installed a hl1 game on
>>>>> the box and its fine tops out at about 330 or so and acts normal.
>>>>>
>>>>> centos no real changes to anything it just all of the sudden
>>>>> started happening. restarts dont help.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Behalf Of Alfred
>>>>> Reynolds Sent: Monday, April 02, 2007 8:34 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Source Engine Dedicated server beta
>>>>>
>>>>>
>>>>> 04 = April, 07 = 2007 :)
>>>>>
>>>>> - Alfred
>>>>>
>>>>> RMaioroff wrote:
>>>>>> Thanks for offering this to us. I am going to update it right now
>>>>>> on one of our busy Garry's Mod 10 pubs.
>>>>>>
>>>>>> Is 0407 the internal build number or perhaps the target date for
>>>>>> the release version to push? That is, if you're at liberty to
>>>>>> say.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>>>>> Reynolds Sent: Monday, April 02, 2007 5:17 PM
>>>>>> To: hlds_linux@list.valvesoftware.com;
>>>>>> hlds@list.valvesoftware.com Subject: [hlds] Source Engine
>>>>>> Dedicated server beta
>>>>>>
>>>>>> We have a beta update for the Source Engine available for
>>>>>> Dedicated servers. To get the update run the hldsupdatetool with
>>>>>> "-beta srcds0407" on the command line.
>>>>>>
>>>>>> This update addresses some lag issues that have been seen when
>>>>>> running the Source Engine (in particular, it programmatically
>>>>>> does something similar to using the net_queuesplits cvar).
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
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>>>>
>>>> _______________________________________________
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>>>> archives, please visit:
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>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> archives, please visit:
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>>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
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>>
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>
>
>
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