Sounds more like a Garry's Mod issue than a Source DS one.

On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote:
Steve, do you / have you run any Garry's Mod servers in sandbox mode? We
have machines that are 4 physical Xeons (i.e. 8 cores), machines that are
dual AMD opterons, etc... and the same old story with maxxing out the CPU. I
assume you run GMod 10 servers, and would love to hear your secret to
getting stable, consistent behavior with more than 16 players in sandbox
mode. We've run 32 players before, and things are fine until large
contraptions are created and Gmod requires huge amounts of CPU.

-Thanks

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, April 17, 2007 1:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: DoDS cpu and SMP time-line

Not sure what you class as top-of-the-line machines but you should be able
to run more than 16 players total on a good Intel Core 2 / AMD 64 box.

   Steve

----- Original Message -----
From: "RMaioroff" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Tuesday, April 17, 2007 5:30 PM
Subject: RE: [hlds] RE: DoDS cpu and SMP time-line


> We're in the same boat- Too much load and not enough CPU. We host about 10
> Garry's mod public servers, and are unable to reasonably run anything more
> than 16 players (sandbox). It's very disheartening to think that we pay
$500
> /mo. for top-of-the-line machines, and STILL see cpu loads consistently
> hitting 90-100%.
>
> Valve, we NEED server side support and optimization!! How sad to have to
> explain to provisioning that no, we don't want the free sub-upgrade to the
> Xeons, but instead flop us back to the Pentium D 950. :-(
>
> Come on Valve. Please revisit the issue of server side SMP. If we can't
take
> advantage of our big machines to finally run your game binaries with
> adequate CPU, then I for one will be forced to give up the source hosting,
> which would be a real disappointment.


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