Hi, It's not possible to download anything and overwrite any existing files on the client - be they Steam or custom files - least not with any known plugin or standard command, otherwise there would be anarchy.
Right now, it is possible to have different BSPs on the server and client, and I believe it depends on what the actual differences are. It's possible to have a BSP on the server that refers to additional models and materials that are outside the BSP (In the models and materials folder). I agree though, that if sv_pure 2 is to support custom maps, it would support the BSP and nothing outside of it. Chris. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: 16 May 2007 10:30 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Dedicated Server Beta Update Hello, Allowing custom maps when sv_pure 2 is set introduces complications. Lots of custom maps have their own models, textures, sounds and various other assets, all of which would need to be downloaded, and it _could_ be possible for some of these assets to collide with (read: overwrite) authentic Steam assets. But, while I'm not a map maker and I don't fully understand how maps work in Source (aside from that they are huge BSP trees), I do know that assets can be included inside the actual BSP file (using bspzip from the SDK) and thus will not collide with authentic assets, since they remain inside the BSP file. Perhaps this is a compromise: allow the server to load any BSP file for the map, but as soon as it uses external (not inside the BSP file), non-authentic assets, it aborts. No idea whether or not that is possible, but would certainly allow the same flexibility of having custom maps (especially in league play) and also maintain the relative security of enforced consistency throughout the rest of the game(s). My two pence. Bart _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds