-- [ Picked text/plain from multipart/alternative ] Valve are woking on quite a few issues with this beta, some have to do with the performance issues that many of us have raised over the past 12-18 months, and others to ensure that sv_pure actually works and won't be easily bypassed, at least not without a 3rd party program which VAC can detect anyhow, as well as any new issues that this beta has introduced that causes issues with sever stability.
On 5/28/07, James Gray <[EMAIL PROTECTED]> wrote: > > Has the beta made any progress...? Will it be finalized soon as an > official update? > > On 5/25/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > Greatly appreciated. Will test and see how it goes :) > > > > Regards, > > Adam > > > > -----Original Message----- > > From: "Benjamin Lange" <[EMAIL PROTECTED]> > > To: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com> > > Sent: 25-May-07 17:19 > > Subject: Re: [hlds] Source Dedicated Server Beta Update > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The client has to be run in the beta, too. > > How shall your client now that it has to use files from the gcf? > > > > You can use the same parameter for the client. -beta srcds0407 for your > > steam shortcut. > > > > 2007/5/25, Adam Sando <[EMAIL PROTECTED]>: > > > > > > Hi guys, > > > > > > I've tried to enable sv_pure 2 on my SRCDS CS:S instance, changed map > > > several times to ensure the setting was in effect, then tried joining > > > the server with custom models + materials. > > > > > > My connection was not terminated, my models were not reverted, and I > was > > > able to run around the levels without any restrictions. > > > > > > What is the default behaviour of enabling sv_pure 2 meant to be? > > > Are there any other settings aside from sv_pure that needs to be set? > > > If sv_pure 1 is set, does the pure_server_whitelist.txt need to reside > > > in both the \hl2 and \cstrike for this file to be read for each game > > > type? > > > > > > Is anyone else having difficulty with enabling the pure modes? > > > > > > Adam Sando > > > Technical Account Manager > > > Hostworks > > > Direct: +61 8 8461 4868 > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > Sent: Tuesday, 15 May 2007 9:21 AM > > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > > > Subject: [hlds] Source Dedicated Server Beta Update > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] Updates to the Source > > > Dedicated Server, Source Engine, Counter-Strike: > > > Source and Half-Life 2: Deathmatch have been released as a Beta. To > > > receive these updates run Steam or the hldsupdatetool with the command > > > "-beta srcds0407". The specific changes include: > > > > > > - Added sv_pure 2. When set, then pure_server_whitelist.txt is > ignored > > > and all content files must come from Steam > > > - Changed ent_fire to only be useable from the host client on a listen > > > server > > > > > > - Changed soundscape_flush to only be useable from the dedicated > server > > > console or the listen server host > > > - Added sv_allow_wait_command. If set to 0, then clients can't use > > > "wait" > > > - Added sv_allow_color_correction. If set to 0, then clients can't use > > > mat_colorcorrection > > > - Fixed player count bugs in serverbrowser > > > - Added "findflags" console command, which can list all cvars with a > > > specified flag > > > - Fixed a bug with sv_minrate and sv_maxrate not applying properly on > > > the client > > > - Cheat protected the following commands: > > > r_TransitionSensitivity, mat_bloomamount_rate, > > > mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, > > > mat_debug_bloom, mem_force_flush, mod_forcedata, > mod_test_not_available, > > > mod_test_mesh_not_available, mod_test_verts_not_available, > > > mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async, > > > mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug, > > > mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction, > > > lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage, > > > mat_bumpbasis, showbudget, showbudget_texture, > > > showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, > > > r_modellodscale, m_pitch > > > > > > Jason > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds