When I was testing with our server, I simply added the following, to
allow for all custom map content to be considered allowable:
maps\...  allow_from_disk

This worked fine for me, and meant all bsp and nav files were
automatically allowed.

Not sure if this is the right way to go about it, but it definitely
worked.

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13 June 2007 2:55 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: Re: [hlds] Source Engine Update Available

--
[ Picked text/plain from multipart/alternative ] Whats the deal with
usage for custom maps?

Is it simply a case of adding:

    maps\de_season.bsp        allow_from_disk+check_crc
    maps\de_season.nav        allow_from_disk+check_crc

And that is it?

I was of the understanding that we wouldn't have to do anything for
custom content?
The whitelist could get pretty messy for servers that run custom maps,
correct?


On 6/13/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Updates to the Source Engine are now available.  Previously this was
> in Beta, behind srcds0407.  Please run hldsupdatetool to receive this
> update.  The specific changes include:
>
> Pure Servers:
> Servers can now force the client to match the server's files, by
> becoming a pure server. When a server enables sv_pure, clients who
> connect and play on the server cannot gain an advantage by modifying
> the game content. For more information about Pure Servers, click here:
> http://developer.valvesoftware.com/wiki/Pure_Servers.
>
> Source Engine:
> - In-game server browser only shows human players in the player counts

> column. Bots column now shows number of bots instead of a "some bots"
> or "no bots" icon
> - Fixed servers with bots reporting incorrect number of bots when
> sv_master_legacy_mode is set to 0
> - Fixed a server performance problem with queued packets
> - Increased the maximum rate to 1 megabyte
> - Added a findflags console command, which can list all cvars with a
> specified flag. For example: 'findflags server_can_execute' will find
> all console variables and commands marked with
> FCVAR_SERVER_CAN_EXECUTE
> - Cheat protected many cvars and commands
> - Removed cl_restrict_server_commands to prevent clients from being
> redirected
> - Fixed user names reported as "unconnected" when greater than 32k
> players had connected to the server
> - Fixed a client crash during authentication
> - Fixed a crash when mashing the ~ key on disconnect
> - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
> the client
> - Fixed the free roaming camera in SourceTV demos
> - Fixed cl_language archiving itself and not updating correctly when
> the language changed
> - Fixed a voice recording bug that could cause voice dropouts
> - Fixed a rare crash when spectating in Counter-Strike: Source
>
> We'd also ask that everyone please set sv_master_legacy_mode 0 again
> and report any problems.
>
> Jason
>
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